This was incorrect behavior that somehow found its way to 3dbrew. The correct behavior is to sleep until the port becomes available again and then return a session to it.
This is currently unimplemented due to the inability to put a guest thread to sleep during HLE requests.
The correct behavior was reverse engineered by TuxSH a while ago but we never corrected the code in citra.
The real kernel requires services to set up their static buffer targets ahead of time. This implementation does not require that and will simply create the storage for the buffers as they are processed in the incoming IPC request.
Static buffers are kept in an unordered_map keyed by their buffer id, and are written into the already-setup area of the request thread when responding an IPC request.
This fixes a regression (crash) introduced in #2992.
This PR introduces more warnings due to the [[deprecated]] attribute being added to void PushStaticBuffer(VAddr buffer_vaddr, size_t size, u8 buffer_id); and VAddr PopStaticBuffer(size_t* data_size);
With this commit, you can run native applets if they are in the correct folder of your virtual NAND.
Trying to exit the applet will currently cause an invalid read loop due to svcExitProcess not being implemented.
The table was taken from the real APT service, but is incomplete due to the sheer amount of data it contains. There's 29 applets with 7 possible titleids. This table should be filled as needed.
An HLE service function that wants to perform an async operation should put the caller guest thread to sleep using SleepClientThread, passing in a callback to execute when the thread is resumed.
SleepClientThread returns a ThreadContinuationToken that should be stored and used with ContinueClientThread to resume the guest thread when the host async operation completes.
Only use the HLE interface if an HLE applet with the desired id was started.
This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future.
As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.