// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "citra_qt/configuration/configuration_shared.h" #include "citra_qt/configuration/configure_debug.h" #include "citra_qt/debugger/console.h" #include "citra_qt/uisettings.h" #include "common/file_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_debug.h" // The QSlider doesn't have an easy way to set a custom step amount, // so we can just convert from the sliders range (0 - 79) to the expected // settings range (5 - 400) with simple math. static constexpr int SliderToSettings(int value) { return 5 * value + 5; } static constexpr int SettingsToSlider(int value) { return (value - 5) / 5; } ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); SetConfiguration(); connect(ui->open_log_button, &QPushButton::clicked, []() { QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); QDesktopServices::openUrl(QUrl::fromLocalFile(path)); }); const bool is_powered_on = Core::System::GetInstance().IsPoweredOn(); ui->toggle_cpu_jit->setEnabled(!is_powered_on); ui->toggle_renderer_debug->setEnabled(!is_powered_on); // Set a minimum width for the label to prevent the slider from changing size. // This scales across DPIs. (This value should be enough for "xxx%") ui->clock_display_label->setMinimumWidth(40); connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) { ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value))); }); ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal()); ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal()); SetupPerGameUI(); } ConfigureDebug::~ConfigureDebug() = default; void ConfigureDebug::SetConfiguration() { ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue()); ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue()); ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue()); ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->toggle_console->setChecked(UISettings::values.show_console.GetValue()); ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue())); ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue()); ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue()); if (!Settings::IsConfiguringGlobal()) { if (Settings::values.cpu_clock_percentage.UsingGlobal()) { ui->clock_speed_combo->setCurrentIndex(0); ui->slider_clock_speed->setEnabled(false); } else { ui->clock_speed_combo->setCurrentIndex(1); ui->slider_clock_speed->setEnabled(true); } ConfigurationShared::SetHighlight(ui->clock_speed_widget, !Settings::values.cpu_clock_percentage.UsingGlobal()); } ui->slider_clock_speed->setValue( SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue())); ui->clock_display_label->setText( QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue())); } void ConfigureDebug::ApplyConfiguration() { Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked(); Settings::values.gdbstub_port = ui->gdbport_spinbox->value(); UISettings::values.show_console = ui->toggle_console->isChecked(); Settings::values.log_filter = ui->log_filter_edit->text().toStdString(); Debugger::ToggleConsole(); Log::Filter filter; filter.ParseFilterString(Settings::values.log_filter.GetValue()); Log::SetGlobalFilter(filter); Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked(); Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked(); ConfigurationShared::ApplyPerGameSetting( &Settings::values.cpu_clock_percentage, ui->clock_speed_combo, [this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); }); } void ConfigureDebug::SetupPerGameUI() { // Block the global settings if a game is currently running that overrides them if (Settings::IsConfiguringGlobal()) { ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal()); return; } connect(ui->clock_speed_combo, qOverload(&QComboBox::activated), this, [this](int index) { ui->slider_clock_speed->setEnabled(index == 1); ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1); }); ui->groupBox->setVisible(false); ui->groupBox_2->setVisible(false); ui->toggle_cpu_jit->setVisible(false); } void ConfigureDebug::RetranslateUI() { ui->retranslateUi(this); }