citra/src/video_core/renderer_opengl
Lioncash 016d43df98 gl_shader_decompiler: Make use of fmt with the decompiler
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.

This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
..
texture_filters video_core: add ScaleForce to texture filters (#5210) 2020-04-16 13:33:14 -05:00
frame_dumper_opengl.cpp core: Properly std::move things around 2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170) 2020-04-07 09:12:32 -05:00
gl_format_reinterpreter.h video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170) 2020-04-07 09:12:32 -05:00
gl_rasterizer_cache.cpp Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
gl_rasterizer_cache.h Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
gl_rasterizer.cpp Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
gl_rasterizer.h video_core: Amend misplaced forward declarations 2020-04-18 20:12:22 -04:00
gl_resource_manager.cpp Change from QOpenGLWidget to QWindow 2019-11-09 13:12:30 -07:00
gl_resource_manager.h gl_resource_manager: Make use of noexcept on move assignment and move constructors 2020-04-18 21:12:03 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Make use of fmt with the decompiler 2020-05-04 22:40:33 -04:00
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp Frontend: Only load disk resources if hw shader is enabled 2020-01-22 09:47:53 -07:00
gl_shader_disk_cache.h Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
gl_shader_gen.cpp Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
gl_shader_gen.h Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
gl_shader_manager.cpp gl_shader_manager: std::move std::string where applicable 2020-04-18 21:40:21 -04:00
gl_shader_manager.h Address review and update zstd 2020-01-15 19:58:34 -07:00
gl_shader_util.cpp Fix GLES version header on picky drivers 2019-03-15 23:32:29 +00:00
gl_shader_util.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_state.cpp Change from QOpenGLWidget to QWindow 2019-11-09 13:12:30 -07:00
gl_state.h Texture Filtering v2 (#5166) 2020-04-02 22:42:50 -05:00
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-17 15:03:20 +01:00
gl_stream_buffer.h Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423) 2018-11-16 23:29:10 -08:00
gl_surface_params.cpp Texture Filtering v2 (#5166) 2020-04-02 22:42:50 -05:00
gl_surface_params.h video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170) 2020-04-07 09:12:32 -05:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h Merge pull request #3910 from wwylele/mipmap 2019-04-17 14:10:42 -04:00
post_processing_opengl.cpp post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp Texture Filtering v2 (#5166) 2020-04-02 22:42:50 -05:00
renderer_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00