GPUCode 2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00

103 lines
2.2 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <mutex>
#include <span>
#include <string>
#include <vector>
#include "video_core/custom_textures/custom_format.h"
namespace Frontend {
class ImageInterface;
}
namespace VideoCore {
enum class MapType : u32 {
Color = 0,
Normal = 1,
MapCount = 2,
};
constexpr std::size_t MAX_MAPS = static_cast<std::size_t>(MapType::MapCount);
enum class DecodeState : u32 {
None = 0,
Pending = 1,
Decoded = 2,
Failed = 3,
};
class CustomTexture {
public:
explicit CustomTexture(Frontend::ImageInterface& image_interface);
~CustomTexture();
void LoadFromDisk(bool flip_png);
[[nodiscard]] bool IsParsed() const noexcept {
return file_format != CustomFileFormat::None && !hashes.empty();
}
[[nodiscard]] bool IsLoaded() const noexcept {
return !data.empty();
}
private:
void LoadPNG(std::span<const u8> input, bool flip_png);
void LoadDDS(std::span<const u8> input);
public:
Frontend::ImageInterface& image_interface;
std::string path;
u32 width;
u32 height;
std::vector<u64> hashes;
std::mutex decode_mutex;
CustomPixelFormat format;
CustomFileFormat file_format;
std::vector<u8> data;
MapType type;
};
struct Material {
u32 width;
u32 height;
u64 size;
u64 hash;
CustomPixelFormat format;
std::array<CustomTexture*, MAX_MAPS> textures;
std::atomic<DecodeState> state{};
void LoadFromDisk(bool flip_png) noexcept;
void AddMapTexture(CustomTexture* texture) noexcept;
[[nodiscard]] CustomTexture* Map(MapType type) const noexcept {
return textures.at(static_cast<std::size_t>(type));
}
[[nodiscard]] bool IsPending() const noexcept {
return state == DecodeState::Pending;
}
[[nodiscard]] bool IsFailed() const noexcept {
return state == DecodeState::Failed;
}
[[nodiscard]] bool IsDecoded() const noexcept {
return state == DecodeState::Decoded;
}
[[nodiscard]] bool IsUnloaded() const noexcept {
return state == DecodeState::None;
}
};
} // namespace VideoCore