citra/src/common/src/config.h
2013-08-29 23:35:09 -04:00

346 lines
12 KiB
C++

/**
* Copyright (C) 2005-2012 Gekko Emulator
*
* @file config.h
* @author ShizZy <shizzy247@gmail.com>
* @date 2012-02-11
* @brief Emulator configuration class - all config settings stored here
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef COMMON_CONFIG_H_
#define COMMON_CONFIG_H_
#include "common.h"
#define MAX_SEARCH_PATHS 16 ///< Maximum paths to search for files in
/// If you need more than this... you're just lazy ;-)
#define MAX_PATCHES_PER_GAME 128 ///< Maximum patches allowed per game
namespace common {
/// Class for storing emulator configuration(s)
class Config {
public:
Config();
~Config();
/// Struct used for defining game-specific patches
struct Patch {
u32 address; ///< Address to patch
u32 data; ///< Data to write at the specified address
};
/// Struct used for configuring what is inserted in a memory slot
struct MemSlot {
u8 device; ///< Memory slot device (0 - memcard)
bool enable; ///< Enable (plugged in?)
};
enum Control {
BUTTON_A = 0,
BUTTON_B,
BUTTON_X,
BUTTON_Y,
TRIGGER_L,
TRIGGER_R,
BUTTON_Z,
BUTTON_START,
ANALOG_UP,
ANALOG_DOWN,
ANALOG_LEFT,
ANALOG_RIGHT,
C_UP,
C_DOWN,
C_LEFT,
C_RIGHT,
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT,
NUM_CONTROLS
};
/// Struct used for defining a keyboard configuration for a GameCube controller
/// Reads/Writes from/to members should be atomic
struct KeyboardController {
bool enable; ///< Is the keyboard configation enabled?
int key_code[NUM_CONTROLS];
};
/// Struct used for defining a joypad configuration for a GameCube controller
/// We'll make another struct in case the user wants seperate joypad config
struct JoypadController {
bool enable; ///< Is the joypad configation enabled?
int key_code[NUM_CONTROLS];
};
/// Struct used for configuring what is inserted in a controller port
typedef struct {
u8 device; ///< Controller port device (0 - controller)
bool enable; ///< Enable (plugged in?)
KeyboardController keys; ///< Keyboard configuration for controller (if used)
JoypadController pads; ///< Joypad configuration for controller (if used)
} ControllerPort;
/// Enum for supported CPU types
enum CPUCoreType {
CPU_NULL = 0, ///< No CPU core
CPU_INTERPRETER, ///< Interpreter CPU core
CPU_DYNAREC, ///< Dynamic recompiler CPU core
NUMBER_OF_CPU_CONFIGS
};
/// Struct used for defining a renderer configuration
struct RendererConfig {
bool enable_wireframe;
bool enable_shaders;
bool enable_texture_dumping;
bool enable_textures;
int anti_aliasing_mode;
int anistropic_filtering_mode;
} ;
/// Struct used for configuring a screen resolution
struct ResolutionType {
int width;
int height;
};
/// Enum for supported video cores
enum RendererType {
RENDERER_NULL, ///< No video core
RENDERER_OPENGL_2, ///< OpenGL 2.0 core
RENDERER_OPENGL_3, ///< OpenGL 3.0 core (not implemented)
RENDERER_DIRECTX9, ///< DirectX9 core (not implemented)
RENDERER_DIRECTX10, ///< DirectX10 core (not implemented)
RENDERER_DIRECTX11, ///< DirectX11 core (not implemented)
RENDERER_SOFTWARE, ///< Software core (not implemented)
RENDERER_HARDWARE, ///< Hardware core (not implemented- this would be a driver)
NUMBER_OF_VIDEO_CONFIGS
};
char* program_dir() { return program_dir_; }
void set_program_dir(const char* val, size_t size) { strcpy(program_dir_, val); }
bool enable_multicore() { return enable_multicore_; }
bool enable_idle_skipping() {return enable_idle_skipping_; }
bool enable_hle() { return enable_hle_; }
bool enable_auto_boot() { return enable_auto_boot_; }
bool enable_cheats() { return enable_cheats_; }
void set_enable_multicore(bool val) { enable_multicore_ = val; }
void set_enable_idle_skipping(bool val) {enable_idle_skipping_ = val; }
void set_enable_hle(bool val) { enable_hle_ = val; }
void set_enable_auto_boot(bool val) { enable_auto_boot_ = val; }
void set_enable_cheats(bool val) { enable_cheats_ = val; }
char* default_boot_file() { return default_boot_file_; }
char* dvd_image_path(int path) { return dvd_image_paths_[path]; }
void set_default_boot_file(const char* val, size_t size) { strcpy(default_boot_file_, val); }
void set_dvd_image_path(int path, char* val, size_t size) { strcpy(dvd_image_paths_[path], val); }
bool enable_show_fps() { return enable_show_fps_; }
bool enable_dump_opcode0() { return enable_dump_opcode0_; }
bool enable_pause_on_unknown_opcode() { return enable_pause_on_unknown_opcode_; }
bool enable_dump_gcm_reads() { return enable_dump_gcm_reads_; }
void set_enable_show_fps(bool val) { enable_show_fps_ = val; }
void set_enable_dump_opcode0(bool val) { enable_dump_opcode0_ = val; }
void set_enable_pause_on_unknown_opcode(bool val) { enable_pause_on_unknown_opcode_ = val; }
void set_enable_dump_gcm_reads(bool val) { enable_dump_gcm_reads_ = val; }
bool enable_ipl() { return enable_ipl_; }
void set_enable_ipl(bool val) { enable_ipl_ = val; }
Patch patches(int patch) { return patches_[patch]; }
Patch cheats(int cheat) { return cheats_[cheat]; }
void set_patches(int patch, Patch val) { patches_[patch] = val; }
void set_cheats(int cheat, Patch val) { cheats_[cheat] = val; }
CPUCoreType powerpc_core() { return powerpc_core_; }
void set_powerpc_core(CPUCoreType val) { powerpc_core_ = val; }
int powerpc_frequency() { return powerpc_frequency_; }
void set_powerpc_frequency(int val) { powerpc_frequency_ = val; }
RendererType current_renderer() { return current_renderer_; }
void set_current_renderer(RendererType val) { current_renderer_ = val; }
RendererConfig renderer_config(RendererType val) { return renderer_config_[val]; }
RendererConfig current_renderer_config() { return renderer_config_[current_renderer_]; }
void set_renderer_config(RendererType renderer, RendererConfig config) {
renderer_config_[renderer] = config;
}
bool enable_fullscreen() { return enable_fullscreen_; }
void set_enable_fullscreen(bool val) { enable_fullscreen_ = val; }
ResolutionType window_resolution() { return window_resolution_; }
ResolutionType fullscreen_resolution() { return fullscreen_resolution_; }
void set_window_resolution(ResolutionType val) { window_resolution_ = val; }
void set_fullscreen_resolution(ResolutionType val) { fullscreen_resolution_ = val; }
// TODO: Should be const, but pending removal of some gekko_qt hacks
/*const */ControllerPort& controller_ports(int port) { return controller_ports_[port]; }
void set_controller_ports(int port, ControllerPort val) { controller_ports_[port] = val; }
MemSlot mem_slots(int slot) { return mem_slots_[slot]; }
void set_mem_slots(int slot, MemSlot val) { mem_slots_[slot] = val; }
/**
* @brief Gets a RenderType from a string (used from XML)
* @param renderer_str Renderer name string, see XML schema for list
* @return Corresponding RenderType
*/
static inline RendererType StringToRenderType(const char* renderer_str) {
if (E_OK == _stricmp(renderer_str, "opengl2")) {
return RENDERER_OPENGL_2;
} else if (E_OK == _stricmp(renderer_str, "opengl3")) {
return RENDERER_OPENGL_3;
} else if (E_OK == _stricmp(renderer_str, "directx9")) {
return RENDERER_DIRECTX9;
} else if (E_OK == _stricmp(renderer_str, "directx10")) {
return RENDERER_DIRECTX10;
} else if (E_OK == _stricmp(renderer_str, "directx11")) {
return RENDERER_DIRECTX11;
} else if (E_OK == _stricmp(renderer_str, "software")) {
return RENDERER_SOFTWARE;
} else if (E_OK == _stricmp(renderer_str, "hardware")) {
return RENDERER_HARDWARE;
} else {
return RENDERER_NULL;
}
}
/**
* @brief Gets the renderer string from the type
* @param renderer Renderer to get string for
* @return Renderer string name
*/
static std::string RenderTypeToString(RendererType renderer) {
switch (renderer) {
case RENDERER_OPENGL_2:
return "opengl2";
case RENDERER_OPENGL_3:
return "opengl3";
case RENDERER_DIRECTX9:
return "directx9";
case RENDERER_DIRECTX10:
return "directx10";
case RENDERER_DIRECTX11:
return "directx11";
case RENDERER_SOFTWARE:
return "software";
case RENDERER_HARDWARE:
return "hardware";
}
return "null";
}
/**
* @brief Gets the CPU string from the type
* @param cpu CPU to get string for
* @param cpu_str String result
* @param size Max size to write to string
*/
static std::string CPUCoreTypeToString(CPUCoreType cpu) {
switch (cpu) {
case CPU_INTERPRETER:
return "interpreter";
case CPU_DYNAREC:
return "dynarec";
}
return "null";
}
private:
char program_dir_[MAX_PATH];
bool enable_multicore_;
bool enable_idle_skipping_;
bool enable_hle_;
bool enable_auto_boot_;
bool enable_cheats_;
char default_boot_file_[MAX_PATH];
char dvd_image_paths_[MAX_SEARCH_PATHS][MAX_PATH];
bool enable_show_fps_;
bool enable_dump_opcode0_;
bool enable_pause_on_unknown_opcode_;
bool enable_dump_gcm_reads_;
bool enable_ipl_;
Patch patches_[MAX_PATCHES_PER_GAME];
Patch cheats_[MAX_PATCHES_PER_GAME];
CPUCoreType powerpc_core_;
int powerpc_frequency_;
bool enable_fullscreen_;
RendererType current_renderer_;
ResolutionType window_resolution_;
ResolutionType fullscreen_resolution_;
RendererConfig renderer_config_[NUMBER_OF_VIDEO_CONFIGS];
MemSlot mem_slots_[2];
ControllerPort controller_ports_[4];
DISALLOW_COPY_AND_ASSIGN(Config);
};
class ConfigManager {
public:
ConfigManager();
~ConfigManager();
/**
* @brief Reload a game-specific configuration
* @param id Game id (to load game specific configuration)
*/
void ReloadGameConfig(const char* id);
/// Reload the userconfig file
void ReloadUserConfig();
// Reload the sysconfig file
void ReloadSysConfig();
/// Reload all configurations
void ReloadConfig(const char* game_id);
char* program_dir() { return program_dir_; }
void set_program_dir(const char* val, size_t size) { strcpy(program_dir_, val); }
private:
char program_dir_[MAX_PATH]; ///< Program directory, used for loading config files
DISALLOW_COPY_AND_ASSIGN(ConfigManager);
};
extern Config* g_config; ///< Global configuration for emulator
} // namspace
#endif // COMMON_CONFIG_H_