mirror of
https://github.com/starr-dusT/citra.git
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* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
175 lines
6.1 KiB
C++
175 lines
6.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <utility>
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#include <vector>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QString>
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#include <fmt/format.h>
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_audio.h"
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#include "citra_qt/configuration/configure_cheats.h"
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#include "citra_qt/configuration/configure_debug.h"
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "citra_qt/configuration/configure_general.h"
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#include "citra_qt/configuration/configure_graphics.h"
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#include "citra_qt/configuration/configure_per_game.h"
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#include "citra_qt/configuration/configure_system.h"
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#include "citra_qt/util/util.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "ui_configure_per_game.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
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const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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const bool is_powered_on = system.IsPoweredOn();
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audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
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general_tab = std::make_unique<ConfigureGeneral>(this);
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enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
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graphics_tab = std::make_unique<ConfigureGraphics>(is_powered_on, this);
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system_tab = std::make_unique<ConfigureSystem>(system, this);
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debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
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cheat_tab = std::make_unique<ConfigureCheats>(system, title_id, this);
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ui->setupUi(this);
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ui->tabWidget->addTab(general_tab.get(), tr("General"));
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ui->tabWidget->addTab(system_tab.get(), tr("System"));
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ui->tabWidget->addTab(enhancements_tab.get(), tr("Enhancements"));
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ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(debug_tab.get(), tr("Debug"));
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ui->tabWidget->addTab(cheat_tab.get(), tr("Cheats"));
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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scene = new QGraphicsScene;
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ui->icon_view->setScene(scene);
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if (system.IsPoweredOn()) {
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QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
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connect(apply_button, &QAbstractButton::clicked, this,
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&ConfigurePerGame::HandleApplyButtonClicked);
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}
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connect(ui->button_reset_per_game, &QPushButton::clicked, this,
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&ConfigurePerGame::ResetDefaults);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&ConfigurePerGame::HandleAcceptedEvent);
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LoadConfiguration();
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}
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ConfigurePerGame::~ConfigurePerGame() = default;
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void ConfigurePerGame::ResetDefaults() {
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const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("Citra"), tr("Are you sure you want to <b>reset your settings for this game</b>?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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FileUtil::Delete(fmt::format("{}/custom/{}.ini",
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FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir),
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config_file_name));
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close();
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}
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void ConfigurePerGame::HandleAcceptedEvent() {
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if (ui->tabWidget->currentWidget() == cheat_tab.get()) {
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cheat_tab->ApplyConfiguration();
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}
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accept();
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}
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void ConfigurePerGame::ApplyConfiguration() {
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general_tab->ApplyConfiguration();
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system_tab->ApplyConfiguration();
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enhancements_tab->ApplyConfiguration();
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graphics_tab->ApplyConfiguration();
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audio_tab->ApplyConfiguration();
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debug_tab->ApplyConfiguration();
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system.ApplySettings();
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Settings::LogSettings();
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game_config->Save();
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}
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void ConfigurePerGame::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigurePerGame::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigurePerGame::HandleApplyButtonClicked() {
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ApplyConfiguration();
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if (ui->tabWidget->currentWidget() == cheat_tab.get()) {
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cheat_tab->ApplyConfiguration();
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}
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}
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static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
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Loader::SMDH smdh;
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std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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bool large = true;
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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void ConfigurePerGame::LoadConfiguration() {
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if (filename.empty()) {
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return;
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}
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ui->display_title_id->setText(
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QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
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const auto loader = Loader::GetLoader(filename);
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std::string title;
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if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
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ui->display_name->setText(QString::fromStdString(title));
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std::vector<u8> bytes;
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if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
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scene->clear();
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QPixmap map = GetQPixmapFromSMDH(bytes);
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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}
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ui->display_filepath->setText(QString::fromStdString(filename));
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ui->display_format->setText(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
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const auto valueText = ReadableByteSize(FileUtil::GetSize(filename));
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ui->display_size->setText(valueText);
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}
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