Weiyi Wang a6d9baa05a FS: pass down program ID for archive operation
To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
2019-02-02 20:44:13 -05:00

755 lines
27 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <tuple>
#include <cryptopp/osrng.h>
#include <cryptopp/sha.h>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/file_backend.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/result.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/cfg/cfg_i.h"
#include "core/hle/service/cfg/cfg_nor.h"
#include "core/hle/service/cfg/cfg_s.h"
#include "core/hle/service/cfg/cfg_u.h"
#include "core/settings.h"
namespace Service::CFG {
/// The maximum number of block entries that can exist in the config file
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
namespace {
/**
* The header of the config savedata file,
* contains information about the blocks in the file
*/
struct SaveFileConfig {
u16 total_entries; ///< The total number of set entries in the config file
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded
/// to 0x455C as per hardware
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the
/// maximum possible value is
/// 1479 as per hardware
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
};
static_assert(sizeof(SaveFileConfig) == 0x455C,
"SaveFileConfig header must be exactly 0x455C bytes");
enum ConfigBlockID {
StereoCameraSettingsBlockID = 0x00050005,
SoundOutputModeBlockID = 0x00070001,
ConsoleUniqueID1BlockID = 0x00090000,
ConsoleUniqueID2BlockID = 0x00090001,
ConsoleUniqueID3BlockID = 0x00090002,
UsernameBlockID = 0x000A0000,
BirthdayBlockID = 0x000A0001,
LanguageBlockID = 0x000A0002,
CountryInfoBlockID = 0x000B0000,
CountryNameBlockID = 0x000B0001,
StateNameBlockID = 0x000B0002,
EULAVersionBlockID = 0x000D0000,
ConsoleModelBlockID = 0x000F0004,
};
struct UsernameBlock {
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
u32 zero;
u32 ng_word;
};
static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
struct BirthdayBlock {
u8 month; ///< The month of the birthday
u8 day; ///< The day of the birthday
};
static_assert(sizeof(BirthdayBlock) == 2, "BirthdayBlock must be exactly 2 bytes");
struct ConsoleModelInfo {
u8 model; ///< The console model (3DS, 2DS, etc)
u8 unknown[3]; ///< Unknown data
};
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
struct ConsoleCountryInfo {
u8 unknown[3]; ///< Unknown data
u8 country_code; ///< The country code of the console
};
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
} // namespace
static const ConsoleModelInfo CONSOLE_MODEL = {NINTENDO_3DS_XL, {0, 0, 0}};
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const UsernameBlock CONSOLE_USERNAME_BLOCK = {u"CITRA", 0, 0};
static const BirthdayBlock PROFILE_BIRTHDAY = {3, 25}; // March 25th, 2014
static const u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
static const ConsoleCountryInfo COUNTRY_INFO = {{0, 0, 0}, UNITED_STATES_COUNTRY_ID};
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
* for example Nintendo Zone
* Thanks Normmatt for providing this information
*/
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f,
};
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20,
"STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
static const std::vector<u8> cfg_system_savedata_id = {
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
};
Module::Interface::Interface(std::shared_ptr<Module> cfg, const char* name, u32 max_session)
: ServiceFramework(name, max_session), cfg(std::move(cfg)) {}
Module::Interface::~Interface() = default;
void Module::Interface::GetCountryCodeString(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x09, 1, 0);
u16 country_code_id = rp.Pop<u16>();
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
LOG_ERROR(Service_CFG, "requested country code id={} is invalid", country_code_id);
rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::Config,
ErrorSummary::WrongArgument, ErrorLevel::Permanent));
rb.Skip(1, false);
return;
}
rb.Push(RESULT_SUCCESS);
// the real CFG service copies only three bytes (including the null-terminator) here
rb.Push<u32>(country_codes[country_code_id]);
}
std::shared_ptr<Module> Module::Interface::Interface::GetModule() const {
return cfg;
}
void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x0A, 1, 0);
u16 country_code = rp.Pop<u16>();
u16 country_code_id = 0;
// The following algorithm will fail if the first country code isn't 0.
DEBUG_ASSERT(country_codes[0] == 0);
for (u16 id = 0; id < country_codes.size(); ++id) {
if (country_codes[id] == country_code) {
country_code_id = id;
break;
}
}
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
if (0 == country_code_id) {
LOG_ERROR(Service_CFG, "requested country code name={}{} is invalid",
static_cast<char>(country_code & 0xff), static_cast<char>(country_code >> 8));
rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::Config,
ErrorSummary::WrongArgument, ErrorLevel::Permanent));
rb.Push<u16>(0x00FF);
return;
}
rb.Push(RESULT_SUCCESS);
rb.Push<u16>(country_code_id);
}
u32 Module::GetRegionValue() {
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
return preferred_region_code;
return Settings::values.region_value;
}
void Module::Interface::SecureInfoGetRegion(Kernel::HLERequestContext& ctx, u16 id) {
IPC::RequestParser rp(ctx, id, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(static_cast<u8>(cfg->GetRegionValue()));
}
void Module::Interface::GenHashConsoleUnique(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x03, 1, 0);
const u32 app_id_salt = rp.Pop<u32>() & 0x000FFFFF;
IPC::RequestBuilder rb = rp.MakeBuilder(3, 0);
std::array<u8, 12> buffer;
const ResultCode result = cfg->GetConfigInfoBlock(ConsoleUniqueID2BlockID, 8, 2, buffer.data());
rb.Push(result);
if (result.IsSuccess()) {
std::memcpy(&buffer[8], &app_id_salt, sizeof(u32));
std::array<u8, CryptoPP::SHA256::DIGESTSIZE> hash;
CryptoPP::SHA256().CalculateDigest(hash.data(), buffer.data(), sizeof(buffer));
u32 low, high;
memcpy(&low, &hash[hash.size() - 8], sizeof(u32));
memcpy(&high, &hash[hash.size() - 4], sizeof(u32));
rb.Push(low);
rb.Push(high);
} else {
rb.Push<u32>(0);
rb.Push<u32>(0);
}
LOG_DEBUG(Service_CFG, "called app_id_salt=0x{:X}", app_id_salt);
}
void Module::Interface::GetRegionCanadaUSA(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x04, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);
u8 canada_or_usa = 1;
if (canada_or_usa == cfg->GetRegionValue()) {
rb.Push(true);
} else {
rb.Push(false);
}
}
void Module::Interface::GetSystemModel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x05, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
u32 data;
// TODO(Subv): Find out the correct error codes
rb.Push(cfg->GetConfigInfoBlock(ConsoleModelBlockID, 4, 0x8, reinterpret_cast<u8*>(&data)));
rb.Push<u8>(data & 0xFF);
}
void Module::Interface::GetModelNintendo2DS(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x06, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
u32 data;
// TODO(Subv): Find out the correct error codes
rb.Push(cfg->GetConfigInfoBlock(ConsoleModelBlockID, 4, 0x8, reinterpret_cast<u8*>(&data)));
u8 model = data & 0xFF;
rb.Push(model != Service::CFG::NINTENDO_2DS);
}
void Module::Interface::GetConfigInfoBlk2(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x01, 2, 2);
u32 size = rp.Pop<u32>();
u32 block_id = rp.Pop<u32>();
auto& buffer = rp.PopMappedBuffer();
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
std::vector<u8> data(size);
rb.Push(cfg->GetConfigInfoBlock(block_id, size, 0x2, data.data()));
buffer.Write(data.data(), 0, data.size());
rb.PushMappedBuffer(buffer);
}
void Module::Interface::GetConfigInfoBlk8(Kernel::HLERequestContext& ctx, u16 id) {
IPC::RequestParser rp(ctx, id, 2, 2);
u32 size = rp.Pop<u32>();
u32 block_id = rp.Pop<u32>();
auto& buffer = rp.PopMappedBuffer();
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
std::vector<u8> data(size);
rb.Push(cfg->GetConfigInfoBlock(block_id, size, 0x8, data.data()));
buffer.Write(data.data(), 0, data.size());
rb.PushMappedBuffer(buffer);
}
void Module::Interface::SetConfigInfoBlk4(Kernel::HLERequestContext& ctx, u16 id) {
IPC::RequestParser rp(ctx, id, 2, 2);
u32 block_id = rp.Pop<u32>();
u32 size = rp.Pop<u32>();
auto& buffer = rp.PopMappedBuffer();
std::vector<u8> data(size);
buffer.Read(data.data(), 0, data.size());
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
rb.Push(cfg->SetConfigInfoBlock(block_id, size, 0x4, data.data()));
rb.PushMappedBuffer(buffer);
}
void Module::Interface::UpdateConfigNANDSavegame(Kernel::HLERequestContext& ctx, u16 id) {
IPC::RequestParser rp(ctx, id, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(cfg->UpdateConfigNANDSavegame());
}
void Module::Interface::FormatConfig(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x0806, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(cfg->FormatConfig());
}
ResultVal<void*> Module::GetConfigInfoBlockPointer(u32 block_id, u32 size, u32 flag) {
// Read the header
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
auto itr =
std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
[&](const SaveConfigBlockEntry& entry) { return entry.block_id == block_id; });
if (itr == std::end(config->block_entries)) {
LOG_ERROR(Service_CFG, "Config block 0x{:X} with flags {} and size {} was not found",
block_id, flag, size);
return ResultCode(ErrorDescription::NotFound, ErrorModule::Config,
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
}
if ((itr->flags & flag) == 0) {
LOG_ERROR(Service_CFG, "Invalid flag {} for config block 0x{:X} with size {}", flag,
block_id, size);
return ResultCode(ErrorDescription::NotAuthorized, ErrorModule::Config,
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
}
if (itr->size != size) {
LOG_ERROR(Service_CFG, "Invalid size {} for config block 0x{:X} with flags {}", size,
block_id, flag);
return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Config,
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
}
void* pointer;
// The data is located in the block header itself if the size is less than 4 bytes
if (itr->size <= 4)
pointer = &itr->offset_or_data;
else
pointer = &cfg_config_file_buffer[itr->offset_or_data];
return MakeResult<void*>(pointer);
}
ResultCode Module::GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output) {
void* pointer;
CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
memcpy(output, pointer, size);
return RESULT_SUCCESS;
}
ResultCode Module::SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input) {
void* pointer;
CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
memcpy(pointer, input, size);
return RESULT_SUCCESS;
}
ResultCode Module::CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code
// Insert the block header with offset 0 for now
config->block_entries[config->total_entries] = {block_id, 0, size, flags};
if (size > 4) {
u32 offset = config->data_entries_offset;
// Perform a search to locate the next offset for the new data
// use the offset and size of the previous block to determine the new position
for (int i = config->total_entries - 1; i >= 0; --i) {
// Ignore the blocks that don't have a separate data offset
if (config->block_entries[i].size > 4) {
offset = config->block_entries[i].offset_or_data + config->block_entries[i].size;
break;
}
}
config->block_entries[config->total_entries].offset_or_data = offset;
// Write the data at the new offset
memcpy(&cfg_config_file_buffer[offset], data, size);
} else {
// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
}
++config->total_entries;
return RESULT_SUCCESS;
}
ResultCode Module::DeleteConfigNANDSaveFile() {
FileSys::Path path("/config");
return cfg_system_save_data_archive->DeleteFile(path);
}
ResultCode Module::UpdateConfigNANDSavegame() {
FileSys::Mode mode = {};
mode.write_flag.Assign(1);
mode.create_flag.Assign(1);
FileSys::Path path("/config");
auto config_result = cfg_system_save_data_archive->OpenFile(path, mode);
ASSERT_MSG(config_result.Succeeded(), "could not open file");
auto config = std::move(config_result).Unwrap();
config->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
return RESULT_SUCCESS;
}
ResultCode Module::FormatConfig() {
ResultCode res = DeleteConfigNANDSaveFile();
// The delete command fails if the file doesn't exist, so we have to check that too
if (!res.IsSuccess() && res != FileSys::ERROR_FILE_NOT_FOUND) {
return res;
}
// Delete the old data
cfg_config_file_buffer.fill(0);
// Create the header
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
config->data_entries_offset = 0x455C;
// Insert the default blocks
u8 zero_buffer[0xC0] = {};
// 0x00030001 - Unknown
res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(StereoCameraSettingsBlockID, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
STEREO_CAMERA_SETTINGS.data());
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(SoundOutputModeBlockID, sizeof(SOUND_OUTPUT_MODE), 0xE,
&SOUND_OUTPUT_MODE);
if (!res.IsSuccess())
return res;
u32 random_number;
u64 console_id;
GenerateConsoleUniqueId(random_number, console_id);
u64_le console_id_le = console_id;
res = CreateConfigInfoBlk(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le);
if (!res.IsSuccess())
return res;
u32_le random_number_le = random_number;
res = CreateConfigInfoBlk(ConsoleUniqueID3BlockID, sizeof(random_number_le), 0xE,
&random_number_le);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(UsernameBlockID, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
&CONSOLE_USERNAME_BLOCK);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(BirthdayBlockID, sizeof(PROFILE_BIRTHDAY), 0xE, &PROFILE_BIRTHDAY);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(LanguageBlockID, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(CountryInfoBlockID, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
if (!res.IsSuccess())
return res;
u16_le country_name_buffer[16][0x40] = {};
std::u16string region_name = Common::UTF8ToUTF16("Gensokyo");
for (std::size_t i = 0; i < 16; ++i) {
std::copy(region_name.cbegin(), region_name.cend(), country_name_buffer[i]);
}
// 0x000B0001 - Localized names for the profile Country
res = CreateConfigInfoBlk(CountryNameBlockID, sizeof(country_name_buffer), 0xE,
country_name_buffer);
if (!res.IsSuccess())
return res;
// 0x000B0002 - Localized names for the profile State/Province
res = CreateConfigInfoBlk(StateNameBlockID, sizeof(country_name_buffer), 0xE,
country_name_buffer);
if (!res.IsSuccess())
return res;
// 0x000B0003 - Unknown, related to country/address (zip code?)
res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
// 0x000C0000 - Unknown
res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
// 0x000C0001 - Unknown
res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
// 0x000D0000 - Accepted EULA version
res = CreateConfigInfoBlk(EULAVersionBlockID, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(ConsoleModelBlockID, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
if (!res.IsSuccess())
return res;
// 0x00170000 - Unknown
res = CreateConfigInfoBlk(0x00170000, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess())
return res;
// Save the buffer to the file
res = UpdateConfigNANDSavegame();
if (!res.IsSuccess())
return res;
return RESULT_SUCCESS;
}
ResultCode Module::LoadConfigNANDSaveFile() {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_SystemSaveData systemsavedata_factory(nand_directory);
// Open the SystemSaveData archive 0x00010017
FileSys::Path archive_path(cfg_system_savedata_id);
auto archive_result = systemsavedata_factory.Open(archive_path, 0);
// If the archive didn't exist, create the files inside
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
// Format the archive to create the directories
systemsavedata_factory.Format(archive_path, FileSys::ArchiveFormatInfo(), 0);
// Open it again to get a valid archive now that the folder exists
cfg_system_save_data_archive = systemsavedata_factory.Open(archive_path, 0).Unwrap();
} else {
ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
cfg_system_save_data_archive = std::move(archive_result).Unwrap();
}
FileSys::Path config_path("/config");
FileSys::Mode open_mode = {};
open_mode.read_flag.Assign(1);
auto config_result = cfg_system_save_data_archive->OpenFile(config_path, open_mode);
// Read the file if it already exists
if (config_result.Succeeded()) {
auto config = std::move(config_result).Unwrap();
config->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
return RESULT_SUCCESS;
}
return FormatConfig();
}
Module::Module() {
LoadConfigNANDSaveFile();
}
Module::~Module() = default;
/// Checks if the language is available in the chosen region, and returns a proper one
static std::tuple<u32 /*region*/, SystemLanguage> AdjustLanguageInfoBlock(
const std::vector<u32>& region_code, SystemLanguage language) {
static const std::array<std::vector<SystemLanguage>, 7> region_languages{{
// JPN
{LANGUAGE_JP},
// USA
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_ES, LANGUAGE_PT},
// EUR
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
LANGUAGE_RU},
// AUS
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
LANGUAGE_RU},
// CHN
{LANGUAGE_ZH},
// KOR
{LANGUAGE_KO},
// TWN
{LANGUAGE_TW},
}};
// Check if any available region supports the languages
for (u32 region : region_code) {
const auto& available = region_languages[region];
if (std::find(available.begin(), available.end(), language) != available.end()) {
// found a proper region, so return this region - language pair
return {region, language};
}
}
// The language is not available in any available region, so default to the first region and
// language
u32 default_region = region_code[0];
return {default_region, region_languages[default_region][0]};
}
void Module::SetPreferredRegionCodes(const std::vector<u32>& region_codes) {
const SystemLanguage current_language = GetSystemLanguage();
auto [region, adjusted_language] = AdjustLanguageInfoBlock(region_codes, current_language);
preferred_region_code = region;
LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
if (current_language != adjusted_language) {
LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
static_cast<int>(current_language), static_cast<int>(adjusted_language));
SetSystemLanguage(adjusted_language);
}
}
}
void Module::SetUsername(const std::u16string& name) {
ASSERT(name.size() <= 10);
UsernameBlock block{};
name.copy(block.username, name.size());
SetConfigInfoBlock(UsernameBlockID, sizeof(block), 4, &block);
}
std::u16string Module::GetUsername() {
UsernameBlock block;
GetConfigInfoBlock(UsernameBlockID, sizeof(block), 8, &block);
// the username string in the block isn't null-terminated,
// so we need to find the end manually.
std::u16string username(block.username, ARRAY_SIZE(block.username));
const std::size_t pos = username.find(u'\0');
if (pos != std::u16string::npos)
username.erase(pos);
return username;
}
void Module::SetBirthday(u8 month, u8 day) {
BirthdayBlock block = {month, day};
SetConfigInfoBlock(BirthdayBlockID, sizeof(block), 4, &block);
}
std::tuple<u8, u8> Module::GetBirthday() {
BirthdayBlock block;
GetConfigInfoBlock(BirthdayBlockID, sizeof(block), 8, &block);
return std::make_tuple(block.month, block.day);
}
void Module::SetSystemLanguage(SystemLanguage language) {
u8 block = language;
SetConfigInfoBlock(LanguageBlockID, sizeof(block), 4, &block);
}
SystemLanguage Module::GetSystemLanguage() {
u8 block;
GetConfigInfoBlock(LanguageBlockID, sizeof(block), 8, &block);
return static_cast<SystemLanguage>(block);
}
void Module::SetSoundOutputMode(SoundOutputMode mode) {
u8 block = mode;
SetConfigInfoBlock(SoundOutputModeBlockID, sizeof(block), 4, &block);
}
SoundOutputMode Module::GetSoundOutputMode() {
u8 block;
GetConfigInfoBlock(SoundOutputModeBlockID, sizeof(block), 8, &block);
return static_cast<SoundOutputMode>(block);
}
void Module::SetCountryCode(u8 country_code) {
ConsoleCountryInfo block = {{0, 0, 0}, country_code};
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
}
u8 Module::GetCountryCode() {
ConsoleCountryInfo block;
GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block);
return block.country_code;
}
void Module::GenerateConsoleUniqueId(u32& random_number, u64& console_id) {
CryptoPP::AutoSeededRandomPool rng;
random_number = rng.GenerateWord32(0, 0xFFFF);
u64_le local_friend_code_seed;
rng.GenerateBlock(reinterpret_cast<CryptoPP::byte*>(&local_friend_code_seed),
sizeof(local_friend_code_seed));
console_id = (local_friend_code_seed & 0x3FFFFFFFF) | (static_cast<u64>(random_number) << 48);
}
ResultCode Module::SetConsoleUniqueId(u32 random_number, u64 console_id) {
u64_le console_id_le = console_id;
ResultCode res =
SetConfigInfoBlock(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le);
if (!res.IsSuccess())
return res;
res = SetConfigInfoBlock(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le);
if (!res.IsSuccess())
return res;
u32_le random_number_le = random_number;
res = SetConfigInfoBlock(ConsoleUniqueID3BlockID, sizeof(random_number_le), 0xE,
&random_number_le);
if (!res.IsSuccess())
return res;
return RESULT_SUCCESS;
}
u64 Module::GetConsoleUniqueId() {
u64_le console_id_le;
GetConfigInfoBlock(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le);
return console_id_le;
}
std::shared_ptr<Module> GetModule(Core::System& system) {
auto cfg = system.ServiceManager().GetService<Service::CFG::Module::Interface>("cfg:u");
if (!cfg)
return nullptr;
return cfg->GetModule();
}
void InstallInterfaces(Core::System& system) {
auto& service_manager = system.ServiceManager();
auto cfg = std::make_shared<Module>();
std::make_shared<CFG_I>(cfg)->InstallAsService(service_manager);
std::make_shared<CFG_S>(cfg)->InstallAsService(service_manager);
std::make_shared<CFG_U>(cfg)->InstallAsService(service_manager);
std::make_shared<CFG_NOR>()->InstallAsService(service_manager);
}
std::string GetConsoleIdHash(Core::System& system) {
u64_le console_id{};
std::array<u8, sizeof(console_id)> buffer;
if (system.IsPoweredOn()) {
auto cfg = GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
console_id = cfg->GetConsoleUniqueId();
} else {
console_id = std::make_unique<Service::CFG::Module>()->GetConsoleUniqueId();
}
std::memcpy(buffer.data(), &console_id, sizeof(console_id));
std::array<u8, CryptoPP::SHA256::DIGESTSIZE> hash;
CryptoPP::SHA256().CalculateDigest(hash.data(), buffer.data(), sizeof(buffer));
return fmt::format("{:02x}", fmt::join(hash.begin(), hash.end(), ""));
}
} // namespace Service::CFG