citra/src/video_core
Yuri Kunde Schlesner d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
..
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-09-01 18:06:30 -03:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00