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The deep recursion has caused issues in certain games with large numbers of files, especially with MSVC builds. Previously the recursion depth is about equal to the number of files present. With this the depth should be about equal to the maximum depth of the directory structure of the RomFS. |
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.. | ||
android | ||
audio_core | ||
citra | ||
citra_qt | ||
common | ||
core | ||
dedicated_room | ||
input_common | ||
network | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |