citra/src
zhupengfei faf9162dbd
layered_fs: Make LoadFile and LoadDirectory less recursive
The deep recursion has caused issues in certain games with large numbers of files, especially with MSVC builds.

Previously the recursion depth is about equal to the number of files present. With this the depth should be about equal to the maximum depth of the directory structure of the RomFS.
2020-10-01 00:32:40 +08:00
..
android android: add logging 2019-03-09 18:23:32 -06:00
audio_core cubeb_sink.cpp: Change one log from INFO to DEBUG level. 2020-08-20 20:22:50 +02:00
citra citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281) 2020-06-20 13:52:14 -05:00
citra_qt game_list_p: Mark some constants as constexpr 2020-09-09 17:06:15 +02:00
common Port yuzu-emu/yuzu#4587 and yuzu-emu/yuzu#4588: Fix data races (#5545) 2020-09-19 18:42:21 +02:00
core layered_fs: Make LoadFile and LoadDirectory less recursive 2020-10-01 00:32:40 +08:00
dedicated_room Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
input_common Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535) 2020-08-31 21:06:16 +02:00
network Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
tests Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535) 2020-08-31 21:06:16 +02:00
video_core Silence some noisy switch case warning 2020-09-06 16:22:48 -04:00
web_service HTTP_C::Implement Context::MakeRequest (#4754) 2020-02-21 19:04:04 +01:00
.clang-format add java to .clang-format 2019-02-22 16:29:19 -06:00
CMakeLists.txt Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00