add Yuzu back and remove tree-dir script

This commit is contained in:
Tyler Starr 2024-10-21 20:57:33 -07:00
parent b89f92bb88
commit 0524a11c31
10 changed files with 196 additions and 24 deletions

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@ -11,6 +11,7 @@ apps=(
"/run/current-system/sw/bin/ppsspp PPSSPP Emulator"
"/run/current-system/sw/bin/retroarch Retroarch Emulator"
"/run/current-system/sw/bin/ryujinx Ryujinx Emulator"
"/run/current-system/sw/bin/yuzu Yuzu Emulator"
)
for app in "${apps[@]}"

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@ -1,22 +0,0 @@
#!/usr/bin/env bash
# Check if the directory is provided
if [ -z "$1" ]; then
echo "Usage: $0 <directory>"
exit 1
fi
# Function to print the tree with SHA256 sums
print_tree_with_sha256() {
local dir="$1"
# Use find to recursively list files, and calculate sha256sum for each file
find "$dir" -type f | while read -r file; do
sha256=$(sha256sum "$file" | awk '{print $1}')
echo "$file - $sha256"
done
}
# Call the function with the provided directory
print_tree_with_sha256 "$1"

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@ -7,8 +7,9 @@ in {
environment.systemPackages = with pkgs; [
ryujinx # Nintendo Switch emulator written in C#.
ryujinx # Fuck Nintendo!
sudachi # Nintendo Switch emulator written in C++.
yuzu # Fuck Nintendo!
dolphin-emu # GameCube and Wii emulator.
ppsspp # PSP emulator.
mgba # Game Boy Advance emulator.
@ -18,7 +19,7 @@ in {
snes9x # Super Nintendo Entertainment System (SNES) emulator.
mgba # Game Boy Advance emulator.
melonds # Nintendo DS emulator.
citra # Nintendo 3DS emulator.
citra # Fuck Nintendo!
];
})
];

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@ -5,6 +5,7 @@ final: prev: {
advcpmv = final.callPackage ../pkgs/advcpmv.nix {};
nx_tzdb = final.callPackage ../pkgs/nx_tzdb.nix {};
sudachi = final.kdePackages.callPackage ../pkgs/sudachi.nix {};
yuzu = final.libsForQt5.callPackage ../pkgs/yuzu.nix {};
gnome-set-panel-monitor = final.callPackage ../pkgs/gnome-set-panel-monitor.nix {};
gnome-fullscreen-to-empty-workspace = final.callPackage ../pkgs/gnome-fullscreen-to-empty-workspace.nix {};
ryujinx = final.callPackage ../pkgs/ryujinx/default.nix {};

191
provision/pkgs/yuzu.nix Normal file
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@ -0,0 +1,191 @@
{ lib
, stdenv
, fetchFromGitea
, nix-update-script
, wrapQtAppsHook
, autoconf
, boost
, catch2_3
, cmake
, cpp-jwt
, cubeb
, discord-rpc
, enet
, fmt
, glslang
, libopus
, libusb1
, libva
, lz4
, nlohmann_json
, nv-codec-headers-12
, pkg-config
, qtbase
, qtmultimedia
, qttools
, qtwayland
, qtwebengine
, SDL2
, vulkan-headers
, vulkan-loader
, yasm
, zlib
, zstd
, fetchzip
, fetchgit
, runCommand
, gnutar
, nx_tzdb
}:
stdenv.mkDerivation(finalAttrs: {
pname = "yuzu";
version = "4176";
src = fetchFromGitea {
domain = "git.tstarr.us";
owner = "tstarr";
repo = "yuzu-mainline";
rev = "d3a974b64679229e77a3af921994dab82d092249";
hash = "sha256-sn/CfaZkS3noDH9lmEtIES6Xc7aoZ5tbHo1AJc5nxac=";
fetchSubmodules = true;
};
nativeBuildInputs = [
cmake
glslang
pkg-config
qttools
wrapQtAppsHook
];
buildInputs = [
# vulkan-headers must come first, so the older propagated versions
# don't get picked up by accident
vulkan-headers
boost
catch2_3
cpp-jwt
cubeb
discord-rpc
# intentionally omitted: dynarmic - prefer vendored version for compatibility
enet
# vendored ffmpeg deps
autoconf
yasm
libva # for accelerated video decode on non-nvidia
nv-codec-headers-12 # for accelerated video decode on nvidia
# end vendored ffmpeg deps
fmt
# intentionally omitted: gamemode - loaded dynamically at runtime
# intentionally omitted: httplib - upstream requires an older version than what we have
libopus
libusb1
# intentionally omitted: LLVM - heavy, only used for stack traces in the debugger
lz4
nlohmann_json
qtbase
qtmultimedia
qtwayland
qtwebengine
# intentionally omitted: renderdoc - heavy, developer only
SDL2
# not packaged in nixpkgs: simpleini
# intentionally omitted: stb - header only libraries, vendor uses git snapshot
# not packaged in nixpkgs: vulkan-memory-allocator
# intentionally omitted: xbyak - prefer vendored version for compatibility
zlib
zstd
];
# This changes `ir/opt` to `ir/var/empty` in `externals/dynarmic/src/dynarmic/CMakeLists.txt`
# making the build fail, as that path does not exist
dontFixCmake = true;
cmakeFlags = [
# actually has a noticeable performance impact
"-DYUZU_ENABLE_LTO=ON"
# build with qt6
"-DENABLE_QT6=ON"
"-DENABLE_QT_TRANSLATION=ON"
# use system libraries
# NB: "external" here means "from the externals/ directory in the source",
# so "off" means "use system"
"-DYUZU_USE_EXTERNAL_SDL2=OFF"
"-DYUZU_USE_EXTERNAL_VULKAN_HEADERS=OFF"
# don't use system ffmpeg, yuzu uses internal APIs
"-DYUZU_USE_BUNDLED_FFMPEG=ON"
# don't check for missing submodules
"-DYUZU_CHECK_SUBMODULES=OFF"
# enable some optional features
"-DYUZU_USE_QT_WEB_ENGINE=ON"
"-DYUZU_USE_QT_MULTIMEDIA=ON"
"-DUSE_DISCORD_PRESENCE=ON"
# We dont want to bother upstream with potentially outdated compat reports
"-DYUZU_ENABLE_COMPATIBILITY_REPORTING=OFF"
"-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=OFF" # We provide this deterministically
];
# Does some handrolled SIMD
env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.hostPlatform.isx86_64 "-msse4.1";
# Fixes vulkan detection.
# FIXME: patchelf --add-rpath corrupts the binary for some reason, investigate
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
];
preConfigure = ''
# see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work.
cmakeFlagsArray+=(
"-DTITLE_BAR_FORMAT_IDLE=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) {}"
"-DTITLE_BAR_FORMAT_RUNNING=${finalAttrs.pname} | ${finalAttrs.version} (nixpkgs) | {}"
)
# provide pre-downloaded tz data
mkdir -p build/externals/nx_tzdb
ln -s ${nx_tzdb} build/externals/nx_tzdb/nx_tzdb
'';
postInstall = ''
install -Dm444 $src/dist/72-yuzu-input.rules $out/lib/udev/rules.d/72-yuzu-input.rules
'';
passthru.updateScript = nix-update-script {
extraArgs = [ "--version-regex" "mainline-0-(.*)" ];
};
meta = with lib; {
homepage = "https://yuzu-emu.org";
changelog = "https://yuzu-emu.org/entry";
description = "An experimental Nintendo Switch emulator written in C++";
longDescription = ''
An experimental Nintendo Switch emulator written in C++.
Using the mainline branch is recommended for general usage.
Using the early-access branch is recommended if you would like to try out experimental features, with a cost of stability.
'';
mainProgram = "yuzu";
platforms = [ "aarch64-linux" "x86_64-linux" ];
license = with licenses; [
gpl3Plus
# Icons
asl20 mit cc0
];
maintainers = with maintainers; [
ashley
ivar
joshuafern
sbruder
k900
];
};
})

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