ryujinx/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs

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//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for an effect.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectOutStatus
{
/// <summary>
/// The state of an effect.
/// </summary>
public enum EffectState : byte
{
/// <summary>
/// The effect is enabled.
/// </summary>
Enabled = 3,
/// <summary>
/// The effect is disabled.
/// </summary>
Disabled = 4
}
/// <summary>
/// Current effect state.
/// </summary>
// TODO: enum?
public EffectState State;
/// <summary>
/// Unused/Reserved.
/// </summary>
private unsafe fixed byte _reserved[15];
}
}