ava: Cleanup Input classes (#4042)

* ava: Cleanup Input classes

This PR just cleanup all Input classes for consistencies.

* Addresses TSRBerry's feedback
This commit is contained in:
Ac_K 2022-12-06 16:32:14 +01:00 committed by GitHub
parent 40311310d1
commit 2372c194f1
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7 changed files with 112 additions and 128 deletions

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@ -4,7 +4,6 @@ using Ryujinx.Input;
using System;
using System.Collections.Generic;
using System.Numerics;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
using Key = Ryujinx.Input.Key;
@ -13,30 +12,37 @@ namespace Ryujinx.Ava.Input
internal class AvaloniaKeyboard : IKeyboard
{
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly AvaloniaKeyboardDriver _driver;
private readonly AvaloniaKeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;
private readonly object _userMappingLock = new();
private StandardKeyboardInputConfig _configuration;
private bool HasConfiguration => _configuration != null;
public string Id { get; }
public string Id { get; }
public string Name { get; }
public bool IsConnected => true;
public bool IsConnected => true;
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
private class ButtonMappingEntry
{
public readonly Key From;
public readonly GamepadButtonInputId To;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
{
_driver = driver;
Id = id;
Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
}
public void Dispose() { }
_driver = driver;
Id = id;
Name = name;
}
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
{
@ -46,11 +52,11 @@ namespace Ryujinx.Ava.Input
public GamepadStateSnapshot GetMappedStateSnapshot()
{
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
GamepadStateSnapshot result = default;
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (!HasConfiguration)
if (_configuration == null)
{
return result;
}
@ -62,17 +68,17 @@ namespace Ryujinx.Ava.Input
continue;
}
// Do not touch state of the button already pressed
// NOTE: Do not touch state of the button already pressed.
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
}
@ -114,29 +120,29 @@ namespace Ryujinx.Ava.Input
_buttonsUserMapping.Clear();
// Left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
// Left JoyCon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
// Right JoyCon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
}
}
@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
_driver?.ResetKeys();
}
private class ButtonMappingEntry
{
public readonly Key From;
public readonly GamepadButtonInputId To;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
public void Dispose() { }
}
}

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@ -4,7 +4,6 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using AvaKey = Avalonia.Input.Key;
using Key = Ryujinx.Input.Key;
@ -13,24 +12,23 @@ namespace Ryujinx.Ava.Input
internal class AvaloniaKeyboardDriver : IGamepadDriver
{
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
private readonly Control _control;
private readonly Control _control;
private readonly HashSet<AvaKey> _pressedKeys;
public event EventHandler<KeyEventArgs> KeyPressed;
public event EventHandler<KeyEventArgs> KeyRelease;
public event EventHandler<string> TextInput;
public string DriverName => "Avalonia";
public event EventHandler<string> TextInput;
public string DriverName => "AvaloniaKeyboardDriver";
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public AvaloniaKeyboardDriver(Control control)
{
_control = control;
_control = control;
_pressedKeys = new HashSet<AvaKey>();
_control.KeyDown += OnKeyPress;
_control.KeyUp += OnKeyRelease;
_control.KeyDown += OnKeyPress;
_control.KeyUp += OnKeyRelease;
_control.TextInput += Control_TextInput;
}
@ -41,21 +39,16 @@ namespace Ryujinx.Ava.Input
public event Action<string> OnGamepadConnected
{
add { }
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
add { }
remove { }
}
public void Dispose()
{
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
@ -70,15 +63,13 @@ namespace Ryujinx.Ava.Input
{
if (disposing)
{
_control.KeyUp -= OnKeyPress;
_control.KeyUp -= OnKeyPress;
_control.KeyDown -= OnKeyRelease;
}
}
protected void OnKeyPress(object sender, KeyEventArgs args)
{
AvaKey key = args.Key;
_pressedKeys.Add(args.Key);
KeyPressed?.Invoke(this, args);
@ -98,7 +89,7 @@ namespace Ryujinx.Ava.Input
return false;
}
AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey);
AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
return _pressedKeys.Contains(nativeKey);
}
@ -107,5 +98,10 @@ namespace Ryujinx.Ava.Input
{
_pressedKeys.Clear();
}
public void Dispose()
{
Dispose(true);
}
}
}

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@ -5,7 +5,7 @@ using AvaKey = Avalonia.Input.Key;
namespace Ryujinx.Ava.Input
{
internal static class AvaloniaMappingHelper
internal static class AvaloniaKeyboardMappingHelper
{
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
{
@ -149,11 +149,11 @@ namespace Ryujinx.Ava.Input
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
static AvaloniaMappingHelper()
static AvaloniaKeyboardMappingHelper()
{
var inputKeys = Enum.GetValues(typeof(Key));
// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
// NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
_avaKeyMapping = new Dictionary<AvaKey, Key>();
foreach (var key in inputKeys)
@ -167,15 +167,13 @@ namespace Ryujinx.Ava.Input
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
{
var keyExist = (int)key < _keyMapping.Length;
avaKey = AvaKey.None;
bool keyExist = (int)key < _keyMapping.Length;
if (keyExist)
{
avaKey = _keyMapping[(int)key];
}
else
{
avaKey = AvaKey.None;
}
return keyExist;
}

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@ -10,15 +10,12 @@ namespace Ryujinx.Ava.Input
{
private AvaloniaMouseDriver _driver;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public string Id => "0";
public string Id => "0";
public string Name => "AvaloniaMouse";
public bool IsConnected => true;
public bool[] Buttons => _driver.PressedButtons;
public bool IsConnected => true;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public bool[] Buttons => _driver.PressedButtons;
public AvaloniaMouse(AvaloniaMouseDriver driver)
{

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@ -11,35 +11,50 @@ namespace Ryujinx.Ava.Input
{
internal class AvaloniaMouseDriver : IGamepadDriver
{
private Control _widget;
private bool _isDisposed;
private Size _size;
private Control _widget;
private bool _isDisposed;
private Size _size;
private readonly Window _window;
public bool[] PressedButtons { get; }
public bool[] PressedButtons { get; }
public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll { get; private set; }
public Vector2 Scroll { get; private set; }
public string DriverName => "AvaloniaMouseDriver";
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public AvaloniaMouseDriver(Window window, Control parent)
{
_widget = parent;
_window = window;
_widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressEvent;
_widget.PointerReleased += Parent_PointerReleaseEvent;
_widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressEvent;
_widget.PointerReleased += Parent_PointerReleaseEvent;
_widget.PointerWheelChanged += Parent_ScrollEvent;
_window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressEvent;
_window.PointerReleased += Parent_PointerReleaseEvent;
_window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressEvent;
_window.PointerReleased += Parent_PointerReleaseEvent;
_window.PointerWheelChanged += Parent_ScrollEvent;
PressedButtons = new bool[(int)MouseButton.Count];
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
}
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
private void Resized(Rect rect)
@ -59,14 +74,12 @@ namespace Ryujinx.Ava.Input
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
{
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
}
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
{
var position = args.GetPosition(_widget);
Point position = args.GetPosition(_widget);
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
}
@ -96,22 +109,6 @@ namespace Ryujinx.Ava.Input
return _size;
}
public string DriverName => "Avalonia";
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public IGamepad GetGamepad(string id)
{
return new AvaloniaMouse(this);
@ -126,14 +123,14 @@ namespace Ryujinx.Ava.Input
_isDisposed = true;
_widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressEvent;
_widget.PointerReleased -= Parent_PointerReleaseEvent;
_widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressEvent;
_widget.PointerReleased -= Parent_PointerReleaseEvent;
_widget.PointerWheelChanged -= Parent_ScrollEvent;
_window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressEvent;
_window.PointerReleased -= Parent_PointerReleaseEvent;
_window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressEvent;
_window.PointerReleased -= Parent_PointerReleaseEvent;
_window.PointerWheelChanged -= Parent_ScrollEvent;
_widget = null;

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@ -68,7 +68,7 @@ namespace Ryujinx.Ava.Ui.Applet
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
{
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
{
@ -88,7 +88,7 @@ namespace Ryujinx.Ava.Ui.Applet
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
{
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
{

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@ -883,17 +883,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void LoadConfigurableHotKeys()
{
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
{
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
}
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
{
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
}
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
{
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
}