Commit Graph

  • 35778afef9
    Improve handling on QueryGet on the gpu (#397) gdkchan 2018-09-01 11:54:56 -0300
  • 42e4e02a64 Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390) LDj3SNuD 2018-09-01 16:52:51 +0200
  • 326777ca4a Ryujinx.Tests: Add unicorn to test framework (#389) Merry 2018-09-01 15:24:05 +0100
  • 42dc925c3d Implement SSY/SYNC shader instructions (#382) ReinUsesLisp 2018-08-31 13:14:04 -0300
  • 7cb6fd8090 Fixup HasColor for depth/stencil values (#379) ReinUsesLisp 2018-08-30 13:14:45 -0300
  • 27023e7afc Add R32_G32 texture format (#383) HorrorTroll 2018-08-27 21:18:21 +0700
  • 68300368d7 Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380) LDj3SNuD 2018-08-27 08:44:01 +0200
  • 43c4e7c78d Use mirrored texture wraps when available (#361) ReinUsesLisp 2018-08-25 16:39:08 -0300
  • a42ab2e40c Implement vertex instancing (#381) ReinUsesLisp 2018-08-25 01:16:58 -0300
  • da7e702751 Update BSD service implementation (#363) emmauss 2018-08-24 20:20:42 +0300
  • 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) ReinUsesLisp 2018-08-23 02:07:23 -0300
  • 9977acad0f
    Fix BinarySearchLt to return less than rather than less than or equal value (#372) gdkchan 2018-08-23 01:54:59 -0300
  • 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) ReinUsesLisp 2018-08-23 01:54:32 -0300
  • 57dfa09e3a Improve LM implementation (#373) Thomas Guillemard 2018-08-22 23:06:29 +0200
  • b08d889f95 SvcSetHeapSize: match kernel check for invalid size (#374) Thomas Guillemard 2018-08-21 18:05:12 +0200
  • afc44850be Avoid gpr overwritting on Ld_C instruction (#371) ReinUsesLisp 2018-08-20 23:31:10 -0300
  • afdeee2b86 Use signed and unsigned vertex types (#370) ReinUsesLisp 2018-08-20 16:02:38 -0300
  • d021d5dfa9 Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). (#365) LDj3SNuD 2018-08-20 06:20:26 +0200
  • 726de8c46a Rendertarget attachments, texture and image changes (#358) ReinUsesLisp 2018-08-19 22:25:26 -0300
  • 056c2840b1
    Fix MapPhysicalMemory when block position is less than map position (#359) gdkchan 2018-08-17 10:39:35 -0300
  • 34100051e4 Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). (#352) LDj3SNuD 2018-08-17 02:44:44 +0200
  • 521751795a
    Code style fixes and nits on the HLE project (#355) gdkchan 2018-08-16 20:47:36 -0300
  • 182d716867
    Remove artificial call count limit for EndGl (#357) gdkchan 2018-08-16 20:45:00 -0300
  • 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) ReinUsesLisp 2018-08-16 02:26:03 -0300
  • c393cdf8e3
    More flexible memory manager (#307) gdkchan 2018-08-15 15:59:51 -0300
  • 76d95dee05 Implement ITimeZone 201, 202 (#327) emmauss 2018-08-15 21:53:23 +0300
  • 55374ebba0
    Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273) gdkchan 2018-08-14 23:54:12 -0300
  • 0673dc183a Reset cache on command buffer execution instead of sync calls (#341) ReinUsesLisp 2018-08-14 22:27:05 -0300
  • 9ac5583513
    Better support for user accounts (#349) gdkchan 2018-08-14 19:02:42 -0300
  • 17f54b5d78 Implement IProfile Get and GetBase (#266) emmauss 2018-08-14 03:13:01 +0300
  • 4f499b6845
    Fix FMUL and TEXS shader instructions (#347) gdkchan 2018-08-13 19:46:36 -0300
  • 6e48312052 Implement AcquireNpadStyleSetUpdate event (#306) emmauss 2018-08-14 00:31:09 +0300
  • 09593ae6d8
    Add partial support to the TEX.B shader instruction (#342) gdkchan 2018-08-13 18:22:09 -0300
  • 4518c52c65 Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340) LDj3SNuD 2018-08-13 23:10:02 +0200
  • c05600a26b
    Merge pull request #344 from greggameplayer/patch-1 emmauss 2018-08-11 16:33:12 +0300
  • 1f983d981e fix DockedMode variable delete unneeded spaces Unknown 2018-08-11 15:31:34 +0200
  • 8482e16dcc
    Merge pull request #304 from emmauss/listdisplays emmauss 2018-08-11 15:32:56 +0300
  • 402a143ae1
    fix dock mode style issues emmauss 2018-08-11 12:24:55 +0000
  • 1fd4311e12 Add the ability to set or not docked mode via config file (#227) greggameplayer 2018-08-11 14:12:28 +0200
  • 02a6fdcd13 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) LDj3SNuD 2018-08-10 19:27:15 +0200
  • 267af1f0f7
    Fix load/store exclusive/atomic pairwise instructions (#337) gdkchan 2018-08-10 01:14:27 -0300
  • 25dd5f4238 Low level graphics API prerequisites (#319) ReinUsesLisp 2018-08-10 01:09:40 -0300
  • 652238f526 Add SetScreenShotImageOrientation (#310) greggameplayer 2018-08-08 08:00:54 +0200
  • 0cec4cbee5
    Fix race condition on IdDictionary (#333) gdkchan 2018-08-07 23:32:24 -0300
  • 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) Darabat 2018-08-06 22:26:19 -0300
  • 3cf1b6cf77 Fix silly copy/paste error on float variant of the FMINNM instruction gdkchan 2018-08-05 18:56:30 -0300
  • 221270db90
    More accurate impl of FMINNM/FMAXNM, add vector variants (#296) gdkchan 2018-08-05 02:54:21 -0300
  • eeb626947e Implement Shared Fonts (#215) Thomas Guillemard 2018-08-04 23:38:49 +0200
  • 5f34353dce Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314) LDj3SNuD 2018-08-04 21:58:54 +0200
  • fa70629fab
    Fix for integer vertex attributes and iset bf flag (#323) gdkchan 2018-08-03 13:54:34 -0300
  • c68bca5396 Use the more specific NotImplementedException type instead of just Exception (#322) AboodMadridista 2018-08-03 08:58:48 +0800
  • a9a2c0c2f5 moved metadata to process emmaus 2018-08-02 20:14:49 +0000
  • d137405e94
    Merge pull request #298 from Cyuubi/npdm emmauss 2018-08-02 22:59:14 +0300
  • b92189cb71 Sleep OpenAL thread (#313) ReinUsesLisp 2018-08-01 00:48:49 -0300
  • ce96a45685 Implement A2B10G10R10 TextureFormat (#248) greggameplayer 2018-07-29 06:41:02 +0200
  • e07b0265c6 Add 5.0.0 IPCs (#300) Starlet 2018-07-29 00:40:02 -0400
  • 3208173620 Cache changes (#302) ReinUsesLisp 2018-07-29 01:39:15 -0300
  • fdda67d476
    Some fix to IRequest on NIFM, support sending objects to services (#294) gdkchan 2018-07-29 01:36:29 -0300
  • 7a308d9e73 Window related changes (#308) ReinUsesLisp 2018-07-29 01:35:36 -0300
  • 51605fafc0 Avoid calling buffer binding when shader didn't change (#295) ReinUsesLisp 2018-07-26 13:49:29 -0300
  • 39d36145ba update encoding for branch instruction (#305) Arthur Chen 2018-07-27 00:46:05 +0800
  • 4a3ed0cec7 implemented ListDisplays emmaus 2018-07-24 21:38:44 +0000
  • 1344a47c77 Blit framebuffer without shaders (#229) ReinUsesLisp 2018-07-23 11:21:05 -0300
  • ed29982f9b Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257) greggameplayer 2018-07-23 16:20:16 +0200
  • ed075ae3cd
    Update ITimeZoneService.cs Ac_K 2018-07-22 19:38:29 +0000
  • 4b8a65fd84 Add Npdm parsing into Ryujinx.HLE Starlet 2018-07-20 17:53:06 -0400
  • 241b46540d Stub AppletOE UnlockExit (#279) Rygnus 2018-07-20 00:27:50 +0100
  • 5fe0bc584b Send data to OpenGL host without client-side copies (#285) ReinUsesLisp 2018-07-19 16:02:51 -0300
  • 45bb24dbae
    fix extra space emmauss 2018-07-19 18:53:49 +0000
  • c9fc52edb6 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) Thomas Guillemard 2018-07-19 20:44:52 +0200
  • 8b67297711
    Added appveyor configuration file (#277) emmauss 2018-07-19 20:49:34 +0300
  • ee064a2fb8 .gitignore: ignore autogenerated launchSettings.json (#292) mailwl 2018-07-19 19:45:50 +0300
  • cd203e98f2 Implement Geometry shaders (#280) ReinUsesLisp 2018-07-19 02:33:27 -0300
  • bdb6cbb435 AOpCodeTable: Speed up instruction decoding (#284) Merry 2018-07-19 06:32:37 +0100
  • 60f2198a1e
    Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) gdkchan 2018-07-19 02:30:21 -0300
  • 8b685b12f0 Implement SvcWaitForAddress 0x34 (#289) Ac_K 2018-07-19 06:03:53 +0200
  • 6a69001aa2
    Update IGeneralService.cs Ac_K 2018-07-19 03:10:51 +0200
  • 2795af038d Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271) simonmkwii-dev 2018-07-19 11:06:45 +1000
  • fa5545aab8 Implement Ssubw_V and Usubw_V instructions. (#287) LDj3SNuD 2018-07-19 02:06:28 +0200
  • 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) greggameplayer 2018-07-19 01:26:28 +0200
  • 0a13900bc9 Implement Z24S8 TextureFormat (#247) greggameplayer 2018-07-19 01:19:37 +0200
  • 2236f4b2c3 Implement IFileSystem:CleanDirectoryRecursively (#283) emmauss 2018-07-18 22:05:17 +0300
  • 98223b0e7d Fix wrong assignment and allow null FilePaths on Executable gdkchan 2018-07-17 17:28:41 -0300
  • 571848536b Implement some shader instructions (#252) ReinUsesLisp 2018-07-17 16:50:00 -0300
  • c2c765b30f hbabi: Implement argv (#272) Thomas Guillemard 2018-07-17 21:14:27 +0200
  • 5d698a7d8d
    Fix LDXP/LDAXP when Rt == Rn (#274) gdkchan 2018-07-16 15:57:15 -0300
  • e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) greggameplayer 2018-07-16 20:09:34 +0200
  • 3e13b40b35 Add config key to dump shaders in local directory (#265) ReinUsesLisp 2018-07-15 19:37:27 -0300
  • 063fae50fe Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) LDj3SNuD 2018-07-15 05:53:26 +0200
  • 50b706e2ba Fix RevMagic on audren gdkchan 2018-07-15 00:42:59 -0300
  • a48ed788bf Remove outdated comment gdkchan 2018-07-15 00:37:30 -0300
  • 8652dbb57c Small nit on GetAudioRendererWorkBufferSize gdkchan 2018-07-15 00:34:12 -0300
  • 21e590c3ab
    Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261) gdkchan 2018-07-15 00:04:46 -0300
  • 98c6ceede5
    Audio Renderer improvements (#210) gdkchan 2018-07-14 23:57:41 -0300
  • be31f5b46d Improve CountLeadingZeros() algorithm, nits. (#219) LDj3SNuD 2018-07-14 20:07:44 +0200
  • fc12fca962
    Allow using ulong max value as yield (#263) gdkchan 2018-07-14 13:53:44 -0300
  • 514218ab98
    Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225) gdkchan 2018-07-14 13:13:02 -0300
  • 2f37583ab3
    Some small shader related fixes (#258) gdkchan 2018-07-14 13:08:39 -0300
  • 494f8f0248 Implement CSRNG (Cryptographically Secure Random Bytes) (#216) Starlet 2018-07-13 16:36:57 -0500
  • 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) Thomas Guillemard 2018-07-13 23:35:19 +0200