using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using Ryujinx.Graphics.Gal; using Ryujinx.HLE; using Ryujinx.HLE.Input; using System; namespace Ryujinx { public class GLScreen : GameWindow { private const int TouchScreenWidth = 1280; private const int TouchScreenHeight = 720; private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight; private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth; private Switch Ns; private IGalRenderer Renderer; private KeyboardState? Keyboard = null; private MouseState? Mouse = null; public GLScreen(Switch Ns, IGalRenderer Renderer) : base(1280, 720, new GraphicsMode(), "Ryujinx", 0, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible) { this.Ns = Ns; this.Renderer = Renderer; Location = new Point( (DisplayDevice.Default.Width / 2) - (Width / 2), (DisplayDevice.Default.Height / 2) - (Height / 2)); } protected override void OnLoad(EventArgs e) { VSync = VSyncMode.On; Renderer.FrameBuffer.SetWindowSize(Width, Height); } protected override void OnUpdateFrame(FrameEventArgs e) { HidControllerButtons CurrentButton = 0; HidJoystickPosition LeftJoystick; HidJoystickPosition RightJoystick; int LeftJoystickDX = 0; int LeftJoystickDY = 0; int RightJoystickDX = 0; int RightJoystickDY = 0; if (Keyboard.HasValue) { KeyboardState Keyboard = this.Keyboard.Value; if (Keyboard[Key.Escape]) this.Exit(); //RightJoystick if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue; //LeftButtons if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK; if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP; if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN; if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT; if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT; if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS; if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L; if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL; //RightJoystick if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue; if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue; //RightButtons if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R; if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR; } LeftJoystick = new HidJoystickPosition { DX = LeftJoystickDX, DY = LeftJoystickDY }; RightJoystick = new HidJoystickPosition { DX = RightJoystickDX, DY = RightJoystickDY }; bool HasTouch = false; //Get screen touch position from left mouse click //OpenTK always captures mouse events, even if out of focus, so check if window is focused. if (Focused && Mouse?.LeftButton == ButtonState.Pressed) { MouseState Mouse = this.Mouse.Value; int ScrnWidth = Width; int ScrnHeight = Height; if (Width > Height * TouchScreenRatioX) { ScrnWidth = (int)(Height * TouchScreenRatioX); } else { ScrnHeight = (int)(Width * TouchScreenRatioY); } int StartX = (Width - ScrnWidth) >> 1; int StartY = (Height - ScrnHeight) >> 1; int EndX = StartX + ScrnWidth; int EndY = StartY + ScrnHeight; if (Mouse.X >= StartX && Mouse.Y >= StartY && Mouse.X < EndX && Mouse.Y < EndY) { int ScrnMouseX = Mouse.X - StartX; int ScrnMouseY = Mouse.Y - StartY; int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth); int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight); HidTouchPoint CurrentPoint = new HidTouchPoint { X = MX, Y = MY, //Placeholder values till more data is acquired DiameterX = 10, DiameterY = 10, Angle = 90 }; HasTouch = true; Ns.Hid.SetTouchPoints(CurrentPoint); } } if (!HasTouch) { Ns.Hid.SetTouchPoints(); } Ns.Hid.SetJoyconButton( HidControllerId.CONTROLLER_HANDHELD, HidControllerLayouts.Handheld_Joined, CurrentButton, LeftJoystick, RightJoystick); Ns.Hid.SetJoyconButton( HidControllerId.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick); Ns.ProcessFrame(); Renderer.RunActions(); } protected override void OnRenderFrame(FrameEventArgs e) { Renderer.FrameBuffer.Render(); Ns.Statistics.RecordSystemFrameTime(); double HostFps = Ns.Statistics.GetSystemFrameRate(); double GameFps = Ns.Statistics.GetGameFrameRate(); Title = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}"; SwapBuffers(); Ns.Os.SignalVsync(); } protected override void OnResize(EventArgs e) { Renderer.FrameBuffer.SetWindowSize(Width, Height); } protected override void OnKeyDown(KeyboardKeyEventArgs e) { Keyboard = e.Keyboard; } protected override void OnKeyUp(KeyboardKeyEventArgs e) { Keyboard = e.Keyboard; } protected override void OnMouseDown(MouseButtonEventArgs e) { Mouse = e.Mouse; } protected override void OnMouseUp(MouseButtonEventArgs e) { Mouse = e.Mouse; } protected override void OnMouseMove(MouseMoveEventArgs e) { Mouse = e.Mouse; } } }