ryujinx/Ryujinx.Core/OsHle/Kernel/SvcHandler.cs
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00

145 lines
4.9 KiB
C#

using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Core.OsHle.Kernel
{
partial class SvcHandler : IDisposable
{
private delegate void SvcFunc(AThreadState ThreadState);
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Ns;
private Process Process;
private AMemory Memory;
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
private object CondVarLock;
private HashSet<(HSharedMem, long)> MappedSharedMems;
private ulong CurrentHeapSize;
private const uint SelfHandle = 0xffff8001;
private static Random Rng;
public SvcHandler(Switch Ns, Process Process)
{
SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x05, SvcUnmapMemory },
{ 0x06, SvcQueryMemory },
{ 0x07, SvcExitProcess },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0a, SvcExitThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x0d, SvcSetThreadPriority },
{ 0x0f, SvcSetThreadCoreMask },
{ 0x10, SvcGetCurrentProcessorNumber },
{ 0x12, SvcClearEvent },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x19, SvcCancelSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x25, SvcGetThreadId },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo },
{ 0x32, SvcSetThreadActivity }
};
this.Ns = Ns;
this.Process = Process;
this.Memory = Process.Memory;
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
CondVarLock = new object();
MappedSharedMems = new HashSet<(HSharedMem, long)>();
}
static SvcHandler()
{
Rng = new Random();
}
public void SvcCall(object sender, AInstExceptionEventArgs e)
{
AThreadState ThreadState = (AThreadState)sender;
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
Func(ThreadState);
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
}
else
{
Process.PrintStackTrace(ThreadState);
throw new NotImplementedException(e.Id.ToString("x4"));
}
}
private KThread GetThread(long Tpidr, int Handle)
{
if ((uint)Handle == SelfHandle)
{
return Process.GetThread(Tpidr);
}
else
{
return Process.HandleTable.GetData<KThread>(Handle);
}
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
lock (MappedSharedMems)
{
foreach ((HSharedMem SharedMem, long Position) in MappedSharedMems)
{
SharedMem.RemoveVirtualPosition(Memory, Position);
}
MappedSharedMems.Clear();
}
}
}
}
}