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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA1822 warnings * Make dotnet format succeed in style mode * Address dotnet format CA2208 warnings properly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Second dotnet format pass * Update src/Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas and improve formatting * Fix formatting and naming issues * Rename nvStutterWorkaround to nvidiaStutterWorkaround * Use using declarations and extend resource lifetimes * Fix GTK issues * Add formatting for generated files * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using Gdk;
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Ui;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.Diagnostics;
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using System.Reflection;
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namespace Ryujinx.Modules
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{
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public class UpdateDialog : Gtk.Window
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{
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#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
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[Builder.Object] public Label MainText;
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[Builder.Object] public Label SecondaryText;
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[Builder.Object] public LevelBar ProgressBar;
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[Builder.Object] public Button YesButton;
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[Builder.Object] public Button NoButton;
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#pragma warning restore CS0649, IDE0044
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private readonly MainWindow _mainWindow;
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetRawOwnedObject("UpdateDialog"))
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{
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builder.Autoconnect(this);
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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Icon = new Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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ProgressBar.Hide();
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YesButton.Clicked += YesButton_Clicked;
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NoButton.Clicked += NoButton_Clicked;
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}
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private void YesButton_Clicked(object sender, EventArgs args)
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{
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if (_restartQuery)
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{
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string ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
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ProcessStartInfo processStart = new(ryuName)
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{
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UseShellExecute = true,
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WorkingDirectory = ReleaseInformation.GetBaseApplicationDirectory(),
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};
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foreach (string argument in CommandLineState.Arguments)
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{
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processStart.ArgumentList.Add(argument);
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}
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Process.Start(processStart);
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Environment.Exit(0);
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}
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else
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{
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Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
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_mainWindow.ExitMenuItem.Sensitive = false;
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YesButton.Hide();
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NoButton.Hide();
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ProgressBar.Show();
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SecondaryText.Text = "";
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_restartQuery = true;
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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private void NoButton_Clicked(object sender, EventArgs args)
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{
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Updater.Running = false;
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_mainWindow.Window.Functions = WMFunction.All;
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_mainWindow.ExitMenuItem.Sensitive = true;
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_mainWindow.UpdateMenuItem.Sensitive = true;
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Dispose();
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}
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}
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}
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