ryujinx/Ryujinx.Core/OsHle/Services/Nv/NvHostCtrl/NvHostCtrlUserCtx.cs
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00

19 lines
447 B
C#

namespace Ryujinx.Core.OsHle.Services.Nv.NvHostCtrl
{
class NvHostCtrlUserCtx
{
public const int LocksCount = 16;
public const int EventsCount = 64;
public NvHostSyncpt Syncpt { get; private set; }
public NvHostEvent[] Events { get; private set; }
public NvHostCtrlUserCtx()
{
Syncpt = new NvHostSyncpt();
Events = new NvHostEvent[EventsCount];
}
}
}