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* Support for resources on non-contiguous GPU memory regions * Implement MultiRange physical addresses, only used with a single range for now * Actually use non-contiguous ranges * GetPhysicalRegions fixes * Documentation and remove Address property from TextureInfo * Finish implementing GetWritableRegion * Fix typo
30 lines
639 B
C#
30 lines
639 B
C#
using System;
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namespace Ryujinx.Memory
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{
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public sealed class WritableRegion : IDisposable
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{
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private readonly IWritableBlock _block;
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private readonly ulong _va;
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private bool NeedsWriteback => _block != null;
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public Memory<byte> Memory { get; }
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public WritableRegion(IWritableBlock block, ulong va, Memory<byte> memory)
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{
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_block = block;
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_va = va;
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Memory = memory;
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}
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public void Dispose()
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{
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if (NeedsWriteback)
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{
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_block.Write(_va, Memory.Span);
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}
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}
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}
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}
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