ryujinx/Ryujinx.HLE/HOS/Services/Time/StaticService/ISteadyClock.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

152 lines
4.6 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Services.Time.Clock;
namespace Ryujinx.HLE.HOS.Services.Time.StaticService
{
class ISteadyClock : IpcService
{
private SteadyClockCore _steadyClock;
private bool _writePermission;
private bool _bypassUninitializedClock;
public ISteadyClock(SteadyClockCore steadyClock, bool writePermission, bool bypassUninitializedClock)
{
_steadyClock = steadyClock;
_writePermission = writePermission;
_bypassUninitializedClock = bypassUninitializedClock;
}
[Command(0)]
// GetCurrentTimePoint() -> nn::time::SteadyClockTimePoint
public ResultCode GetCurrentTimePoint(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
SteadyClockTimePoint currentTimePoint = _steadyClock.GetCurrentTimePoint(context.Thread);
context.ResponseData.WriteStruct(currentTimePoint);
return ResultCode.Success;
}
[Command(2)]
// GetTestOffset() -> nn::TimeSpanType
public ResultCode GetTestOffset(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
context.ResponseData.WriteStruct(_steadyClock.GetTestOffset());
return ResultCode.Success;
}
[Command(3)]
// SetTestOffset(nn::TimeSpanType)
public ResultCode SetTestOffset(ServiceCtx context)
{
if (!_writePermission)
{
return ResultCode.PermissionDenied;
}
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
TimeSpanType testOffset = context.RequestData.ReadStruct<TimeSpanType>();
_steadyClock.SetTestOffset(testOffset);
return ResultCode.Success;
}
[Command(100)] // 2.0.0+
// GetRtcValue() -> u64
public ResultCode GetRtcValue(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
ResultCode result = _steadyClock.GetRtcValue(out ulong rtcValue);
if (result == ResultCode.Success)
{
context.ResponseData.Write(rtcValue);
}
return result;
}
[Command(101)] // 2.0.0+
// IsRtcResetDetected() -> bool
public ResultCode IsRtcResetDetected(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
context.ResponseData.Write(_steadyClock.IsRtcResetDetected());
return ResultCode.Success;
}
[Command(102)] // 2.0.0+
// GetSetupResultValue() -> u32
public ResultCode GetSetupResultValue(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
context.ResponseData.Write((uint)_steadyClock.GetSetupResultValue());
return ResultCode.Success;
}
[Command(200)] // 3.0.0+
// GetInternalOffset() -> nn::TimeSpanType
public ResultCode GetInternalOffset(ServiceCtx context)
{
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
context.ResponseData.WriteStruct(_steadyClock.GetInternalOffset());
return ResultCode.Success;
}
[Command(201)] // 3.0.0-3.0.2
// SetInternalOffset(nn::TimeSpanType)
public ResultCode SetInternalOffset(ServiceCtx context)
{
if (!_writePermission)
{
return ResultCode.PermissionDenied;
}
if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
{
return ResultCode.UninitializedClock;
}
TimeSpanType internalOffset = context.RequestData.ReadStruct<TimeSpanType>();
_steadyClock.SetInternalOffset(internalOffset);
return ResultCode.Success;
}
}
}