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* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class OperandInfo
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{
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public static VariableType GetVarType(AstOperand operand)
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{
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if (operand.Type == OperandType.LocalVariable)
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{
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return operand.VarType;
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}
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else
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{
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return GetVarType(operand.Type);
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}
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}
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public static VariableType GetVarType(OperandType type)
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{
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return type switch
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{
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OperandType.Argument => VariableType.S32,
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OperandType.Attribute => VariableType.F32,
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OperandType.AttributePerPatch => VariableType.F32,
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OperandType.Constant => VariableType.S32,
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OperandType.ConstantBuffer => VariableType.F32,
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OperandType.Undefined => VariableType.S32,
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_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
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};
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}
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}
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} |