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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
19 lines
582 B
C#
19 lines
582 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetMultisampleStateCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetMultisampleState;
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private MultisampleDescriptor _multisample;
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public void Set(MultisampleDescriptor multisample)
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{
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_multisample = multisample;
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}
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public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetMultisampleState(command._multisample);
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}
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}
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}
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