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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
179 lines
6.1 KiB
C#
179 lines
6.1 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService;
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using Ryujinx.Horizon.Common;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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{
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class INotificationService : DisposableIpcService
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{
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private readonly UserId _userId;
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private readonly FriendServicePermissionLevel _permissionLevel;
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private readonly object _lock = new();
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private readonly KEvent _notificationEvent;
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private int _notificationEventHandle = 0;
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private readonly LinkedList<NotificationInfo> _notifications;
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private bool _hasNewFriendRequest;
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private bool _hasFriendListUpdate;
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public INotificationService(ServiceCtx context, UserId userId, FriendServicePermissionLevel permissionLevel)
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{
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_userId = userId;
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_permissionLevel = permissionLevel;
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_notifications = new LinkedList<NotificationInfo>();
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_notificationEvent = new KEvent(context.Device.System.KernelContext);
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_hasNewFriendRequest = false;
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_hasFriendListUpdate = false;
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NotificationEventHandler.Instance.RegisterNotificationService(this);
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}
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[CommandCmif(0)] //2.0.0+
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// nn::friends::detail::ipc::INotificationService::GetEvent() -> handle<copy>
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public ResultCode GetEvent(ServiceCtx context)
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{
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if (_notificationEventHandle == 0)
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{
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if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != Result.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_notificationEventHandle);
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return ResultCode.Success;
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}
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[CommandCmif(1)] //2.0.0+
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// nn::friends::detail::ipc::INotificationService::Clear()
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public ResultCode Clear(ServiceCtx context)
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{
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lock (_lock)
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{
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_hasNewFriendRequest = false;
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_hasFriendListUpdate = false;
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_notifications.Clear();
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}
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return ResultCode.Success;
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}
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[CommandCmif(2)] // 2.0.0+
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// nn::friends::detail::ipc::INotificationService::Pop() -> nn::friends::detail::ipc::SizedNotificationInfo
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public ResultCode Pop(ServiceCtx context)
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{
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lock (_lock)
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{
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if (_notifications.Count >= 1)
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{
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NotificationInfo notificationInfo = _notifications.First.Value;
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_notifications.RemoveFirst();
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if (notificationInfo.Type == NotificationEventType.FriendListUpdate)
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{
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_hasFriendListUpdate = false;
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}
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else if (notificationInfo.Type == NotificationEventType.NewFriendRequest)
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{
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_hasNewFriendRequest = false;
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}
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context.ResponseData.WriteStruct(notificationInfo);
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return ResultCode.Success;
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}
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}
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return ResultCode.NotificationQueueEmpty;
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}
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public void SignalFriendListUpdate(UserId targetId)
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{
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lock (_lock)
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{
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if (_userId == targetId)
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{
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if (!_hasFriendListUpdate)
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{
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NotificationInfo friendListNotification = new();
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if (_notifications.Count != 0)
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{
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friendListNotification = _notifications.First.Value;
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_notifications.RemoveFirst();
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}
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friendListNotification.Type = NotificationEventType.FriendListUpdate;
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_hasFriendListUpdate = true;
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if (_hasNewFriendRequest)
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{
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NotificationInfo newFriendRequestNotification = new();
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if (_notifications.Count != 0)
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{
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newFriendRequestNotification = _notifications.First.Value;
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_notifications.RemoveFirst();
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}
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newFriendRequestNotification.Type = NotificationEventType.NewFriendRequest;
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_notifications.AddFirst(newFriendRequestNotification);
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}
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// We defer this to make sure we are on top of the queue.
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_notifications.AddFirst(friendListNotification);
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}
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_notificationEvent.ReadableEvent.Signal();
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}
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}
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}
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public void SignalNewFriendRequest(UserId targetId)
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{
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lock (_lock)
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{
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if ((_permissionLevel & FriendServicePermissionLevel.ViewerMask) != 0 && _userId == targetId)
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{
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if (!_hasNewFriendRequest)
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{
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if (_notifications.Count == 100)
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{
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SignalFriendListUpdate(targetId);
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}
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NotificationInfo newFriendRequestNotification = new()
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{
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Type = NotificationEventType.NewFriendRequest,
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};
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_notifications.AddLast(newFriendRequestNotification);
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_hasNewFriendRequest = true;
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}
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_notificationEvent.ReadableEvent.Signal();
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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NotificationEventHandler.Instance.UnregisterNotificationService(this);
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}
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}
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}
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}
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