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ryujinx/Ryujinx.Graphics/Shader
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gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
..
CodeGen/Glsl
Implement gl_ClipDistance on the shader generator (#680)
2019-04-25 09:09:01 +10:00
Decoders
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
Instructions
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
IntermediateRepresentation
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
StructuredIr
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
Translation
Implement gl_ClipDistance on the shader generator (#680)
2019-04-25 09:09:01 +10:00
CBufferDescriptor.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
ShaderConfig.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
ShaderHeader.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
ShaderProgram.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
ShaderProgramInfo.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
TextureDescriptor.cs
New shader translator implementation (#654)
2019-04-18 09:57:08 +10:00
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