mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-10-02 16:50:20 -07:00

* feat: add nanosleep for linux and macos * Add Windows 0.5ms sleep - Imprecise waits for longer waits with clock alignment - 1/4 the spin time on vsync timer * Remove old experiment * Fix event leak * Tweaking for MacOS * Linux tweaks, nanosleep vsync improvement * Fix overbias * Cleanup * Fix realignment * Add some docs and some cleanup NanosleepPool needs more, Nanosleep has some benchmark code that needs removed. * Rename "Microsleep" to "PreciseSleep" Might have been confused with "microseconds", which no measurement is performed in. * Remove nanosleep measurement * Remove unused debug logging * Nanosleep Pool Documentation * More cleanup * Whitespace * Formatting * Address Feedback * Allow SleepUntilTimePoint to take EventWaitHandle * Remove `_chrono` stopwatch in SurfaceFlinger * Move spinwaiting logic to PreciseSleepHelper Technically, these achieve different things, but having them here makes them easier to reuse or tune.
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Common.PreciseSleep
|
|
{
|
|
/// <summary>
|
|
/// A cross-platform precise sleep event that has millisecond granularity.
|
|
/// </summary>
|
|
internal class SleepEvent : IPreciseSleepEvent
|
|
{
|
|
private readonly AutoResetEvent _waitEvent = new(false);
|
|
|
|
public long AdjustTimePoint(long timePoint, long timeoutNs)
|
|
{
|
|
// No adjustment
|
|
return timePoint;
|
|
}
|
|
|
|
public bool SleepUntil(long timePoint)
|
|
{
|
|
long now = PerformanceCounter.ElapsedTicks;
|
|
long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
|
|
|
|
if (ms > 0)
|
|
{
|
|
_waitEvent.WaitOne((int)ms);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void Sleep()
|
|
{
|
|
_waitEvent.WaitOne();
|
|
}
|
|
|
|
public void Signal()
|
|
{
|
|
_waitEvent.Set();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
GC.SuppressFinalize(this);
|
|
|
|
_waitEvent.Dispose();
|
|
}
|
|
}
|
|
}
|