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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
670 B
C#
21 lines
670 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
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{
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public CommandType CommandType => CommandType.SetUserClipDistance;
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private int _index;
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private bool _enableClip;
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public void Set(int index, bool enableClip)
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{
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_index = index;
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_enableClip = enableClip;
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}
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public static void Run(ref SetUserClipDistanceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetUserClipDistance(command._index, command._enableClip);
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}
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}
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}
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