ryujinx/src/Ryujinx.Ava/UI/ViewModels/ModManagerViewModel.cs
Isaac Marovitz 35fb409e85
Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00

261 lines
7.5 KiB
C#

using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using DynamicData;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using System.IO;
using System.Linq;
namespace Ryujinx.Ava.UI.ViewModels
{
public class ModManagerViewModel : BaseModel
{
private readonly string _modJsonPath;
private AvaloniaList<ModModel> _mods = new();
private AvaloniaList<ModModel> _views = new();
private AvaloniaList<ModModel> _selectedMods = new();
private string _search;
private readonly ulong _applicationId;
private readonly IStorageProvider _storageProvider;
private static readonly ModMetadataJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public AvaloniaList<ModModel> Mods
{
get => _mods;
set
{
_mods = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ModCount));
Sort();
}
}
public AvaloniaList<ModModel> Views
{
get => _views;
set
{
_views = value;
OnPropertyChanged();
}
}
public AvaloniaList<ModModel> SelectedMods
{
get => _selectedMods;
set
{
_selectedMods = value;
OnPropertyChanged();
}
}
public string Search
{
get => _search;
set
{
_search = value;
OnPropertyChanged();
Sort();
}
}
public string ModCount
{
get => string.Format(LocaleManager.Instance[LocaleKeys.ModWindowHeading], Mods.Count);
}
public ModManagerViewModel(ulong applicationId)
{
_applicationId = applicationId;
_modJsonPath = Path.Combine(AppDataManager.GamesDirPath, applicationId.ToString("x16"), "mods.json");
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
_storageProvider = desktop.MainWindow.StorageProvider;
}
LoadMods(applicationId);
}
private void LoadMods(ulong applicationId)
{
Mods.Clear();
SelectedMods.Clear();
string[] modsBasePaths = [ModLoader.GetSdModsBasePath(), ModLoader.GetModsBasePath()];
foreach (var path in modsBasePaths)
{
var modCache = new ModLoader.ModCache();
ModLoader.QueryContentsDir(modCache, new DirectoryInfo(Path.Combine(path, "contents")), applicationId);
foreach (var mod in modCache.RomfsDirs)
{
var modModel = new ModModel(mod.Path.Parent.FullName, mod.Name, mod.Enabled);
if (Mods.All(x => x.Path != mod.Path.Parent.FullName))
{
Mods.Add(modModel);
}
}
foreach (var mod in modCache.RomfsContainers)
{
Mods.Add(new ModModel(mod.Path.FullName, mod.Name, mod.Enabled));
}
foreach (var mod in modCache.ExefsDirs)
{
var modModel = new ModModel(mod.Path.Parent.FullName, mod.Name, mod.Enabled);
if (Mods.All(x => x.Path != mod.Path.Parent.FullName))
{
Mods.Add(modModel);
}
}
foreach (var mod in modCache.ExefsContainers)
{
Mods.Add(new ModModel(mod.Path.FullName, mod.Name, mod.Enabled));
}
}
Sort();
}
public void Sort()
{
Mods.AsObservableChangeSet()
.Filter(Filter)
.Bind(out var view).AsObservableList();
_views.Clear();
_views.AddRange(view);
SelectedMods = new(Views.Where(x => x.Enabled));
OnPropertyChanged(nameof(ModCount));
OnPropertyChanged(nameof(Views));
OnPropertyChanged(nameof(SelectedMods));
}
private bool Filter(object arg)
{
if (arg is ModModel content)
{
return string.IsNullOrWhiteSpace(_search) || content.Name.ToLower().Contains(_search.ToLower());
}
return false;
}
public void Save()
{
ModMetadata modData = new();
foreach (ModModel mod in Mods)
{
modData.Mods.Add(new Mod
{
Name = mod.Name,
Path = mod.Path,
Enabled = SelectedMods.Contains(mod),
});
}
JsonHelper.SerializeToFile(_modJsonPath, modData, _serializerContext.ModMetadata);
}
public void Delete(ModModel model)
{
Directory.Delete(model.Path, true);
Mods.Remove(model);
OnPropertyChanged(nameof(ModCount));
Sort();
}
private void AddMod(DirectoryInfo directory)
{
var directories = Directory.GetDirectories(directory.ToString(), "*", SearchOption.AllDirectories);
var destinationDir = ModLoader.GetApplicationDir(ModLoader.GetSdModsBasePath(), _applicationId.ToString("x16"));
foreach (var dir in directories)
{
string dirToCreate = dir.Replace(directory.Parent.ToString(), destinationDir);
// Mod already exists
if (Directory.Exists(dirToCreate))
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadFileErrorMessage, LocaleKeys.DialogModAlreadyExistsMessage, dirToCreate));
});
return;
}
Directory.CreateDirectory(dirToCreate);
}
var files = Directory.GetFiles(directory.ToString(), "*", SearchOption.AllDirectories);
foreach (var file in files)
{
File.Copy(file, file.Replace(directory.Parent.ToString(), destinationDir), true);
}
LoadMods(_applicationId);
}
public async void Add()
{
var result = await _storageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.SelectModDialogTitle],
AllowMultiple = true,
});
foreach (var folder in result)
{
AddMod(new DirectoryInfo(folder.Path.LocalPath));
}
}
public void DeleteAll()
{
foreach (var mod in Mods)
{
Directory.Delete(mod.Path, true);
}
Mods.Clear();
OnPropertyChanged(nameof(ModCount));
Sort();
}
public void EnableAll()
{
SelectedMods = new(Mods);
}
public void DisableAll()
{
SelectedMods.Clear();
}
}
}