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* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
12 lines
242 B
C#
12 lines
242 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct ShaderInfo
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{
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public int FragmentOutputMap { get; }
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public ShaderInfo(int fragmentOutputMap)
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{
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FragmentOutputMap = fragmentOutputMap;
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}
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}
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} |