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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
15 lines
461 B
C#
15 lines
461 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeCcmpReg : OpCodeCcmp, IOpCodeAluRs
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{
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public int Rm => RmImm;
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public int Shift => 0;
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public ShiftType ShiftType => ShiftType.Lsl;
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeCcmpReg(inst, address, opCode);
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public OpCodeCcmpReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) { }
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}
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} |