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* Nvservices cleanup and attempt to fix remap * Unmap if remap handle is 0 * Remove mapped pool add from Remap
16 lines
522 B
C#
16 lines
522 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeConditional : OpCode
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{
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public Condition Condition { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeConditional(emitter, address, opCode);
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public OpCodeConditional(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)opCode.Extract(0, 5);
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}
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}
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} |