ryujinx/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
Isaac Marovitz 49b37550ca
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00

51 lines
1.2 KiB
C#

namespace Ryujinx.Input.Assigner
{
/// <summary>
/// <see cref="IButtonAssigner"/> implementation for <see cref="IKeyboard"/>.
/// </summary>
public class KeyboardKeyAssigner : IButtonAssigner
{
private readonly IKeyboard _keyboard;
private KeyboardStateSnapshot _keyboardState;
public KeyboardKeyAssigner(IKeyboard keyboard)
{
_keyboard = keyboard;
}
public void Initialize() { }
public void ReadInput()
{
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
}
public bool HasAnyButtonPressed()
{
return GetPressedButton() is not null;
}
public bool ShouldCancel()
{
return _keyboardState.IsPressed(Key.Escape);
}
public ButtonValue? GetPressedButton()
{
ButtonValue? keyPressed = null;
for (Key key = Key.Unknown; key < Key.Count; key++)
{
if (_keyboardState.IsPressed(key))
{
keyPressed = new(key);
break;
}
}
return !ShouldCancel() ? keyPressed : null;
}
}
}