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* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using System;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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static class OperandHelper
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{
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public static Operand Argument(int value)
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{
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return new Operand(OperandType.Argument, value);
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}
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public static Operand Attribute(int value)
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{
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return new Operand(OperandType.Attribute, value);
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}
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public static Operand AttributePerPatch(int value)
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{
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return new Operand(OperandType.AttributePerPatch, value);
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}
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public static Operand Cbuf(int slot, int offset)
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{
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return new Operand(slot, offset);
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}
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public static Operand Const(int value)
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{
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return new Operand(OperandType.Constant, value);
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}
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public static Operand ConstF(float value)
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{
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return new Operand(OperandType.Constant, BitConverter.SingleToInt32Bits(value));
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}
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public static Operand Label()
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{
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return new Operand(OperandType.Label);
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}
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public static Operand Local()
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{
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return new Operand(OperandType.LocalVariable);
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}
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public static Operand Register(int index, RegisterType type)
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{
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return Register(new Register(index, type));
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}
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public static Operand Register(Register reg)
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{
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if (reg.IsRZ)
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{
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return Const(0);
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}
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else if (reg.IsPT)
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{
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return Const(IrConsts.True);
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}
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return new Operand(reg);
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}
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public static Operand Undef()
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{
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return new Operand(OperandType.Undefined);
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}
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}
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} |