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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
26 lines
706 B
C#
26 lines
706 B
C#
using ARMeilleure.IntermediateRepresentation;
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namespace ARMeilleure.Translation
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{
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readonly struct CompilerContext
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{
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public ControlFlowGraph Cfg { get; }
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public OperandType[] FuncArgTypes { get; }
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public OperandType FuncReturnType { get; }
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public CompilerOptions Options { get; }
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public CompilerContext(
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ControlFlowGraph cfg,
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OperandType[] funcArgTypes,
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OperandType funcReturnType,
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CompilerOptions options)
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{
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Cfg = cfg;
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FuncArgTypes = funcArgTypes;
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FuncReturnType = funcReturnType;
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Options = options;
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}
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}
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} |