TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues ()
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

82 lines
2.5 KiB
C#

using System.Runtime.InteropServices;
using DspAddr = System.UInt64;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// A wavebuffer used for data source commands.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct WaveBuffer
{
/// <summary>
/// The DSP address of the sample data of the wavebuffer.
/// </summary>
public DspAddr Buffer;
/// <summary>
/// The DSP address of the context of the wavebuffer.
/// </summary>
/// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
public DspAddr Context;
/// <summary>
/// The size of the sample buffer data.
/// </summary>
public uint BufferSize;
/// <summary>
/// The size of the context buffer.
/// </summary>
public uint ContextSize;
/// <summary>
/// First sample to play on the wavebuffer.
/// </summary>
public uint StartSampleOffset;
/// <summary>
/// Last sample to play on the wavebuffer.
/// </summary>
public uint EndSampleOffset;
/// <summary>
/// First sample to play when looping the wavebuffer.
/// </summary>
/// <remarks>
/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
/// </remarks>
public uint LoopStartSampleOffset;
/// <summary>
/// Last sample to play when looping the wavebuffer.
/// </summary>
/// <remarks>
/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
/// </remarks>
public uint LoopEndSampleOffset;
/// <summary>
/// The max loop count.
/// </summary>
public int LoopCount;
/// <summary>
/// Set to true if the wavebuffer is looping.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool Looping;
/// <summary>
/// Set to true if the wavebuffer is the end of stream.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsEndOfStream;
/// <summary>
/// Padding/Reserved.
/// </summary>
private readonly ushort _padding;
}
}