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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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using DspAddr = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// A wavebuffer used for data source commands.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct WaveBuffer
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{
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/// <summary>
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/// The DSP address of the sample data of the wavebuffer.
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/// </summary>
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public DspAddr Buffer;
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/// <summary>
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/// The DSP address of the context of the wavebuffer.
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/// </summary>
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/// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
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public DspAddr Context;
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/// <summary>
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/// The size of the sample buffer data.
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/// </summary>
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public uint BufferSize;
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/// <summary>
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/// The size of the context buffer.
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/// </summary>
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public uint ContextSize;
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/// <summary>
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/// First sample to play on the wavebuffer.
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/// </summary>
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public uint StartSampleOffset;
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/// <summary>
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/// Last sample to play on the wavebuffer.
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/// </summary>
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public uint EndSampleOffset;
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/// <summary>
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/// First sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopStartSampleOffset;
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/// <summary>
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/// Last sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopEndSampleOffset;
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/// <summary>
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/// The max loop count.
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/// </summary>
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public int LoopCount;
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/// <summary>
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/// Set to true if the wavebuffer is looping.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool Looping;
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/// <summary>
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/// Set to true if the wavebuffer is the end of stream.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsEndOfStream;
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/// <summary>
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/// Padding/Reserved.
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/// </summary>
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private readonly ushort _padding;
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}
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}
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