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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
11 lines
258 B
C#
11 lines
258 B
C#
namespace Ryujinx.HLE.Gpu.Engines
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{
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enum NvGpuFifoMeth
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{
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BindChannel = 0,
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SetMacroUploadAddress = 0x45,
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SendMacroCodeData = 0x46,
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SetMacroBindingIndex = 0x47,
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BindMacro = 0x48
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}
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} |