ryujinx/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs
mageven 2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00

37 lines
1.2 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Hid
{
public class MouseDevice : BaseDevice
{
public MouseDevice(Switch device, bool active) : base(device, active) { }
public void Update(int mouseX, int mouseY, int buttons = 0, int scrollX = 0, int scrollY = 0)
{
ref ShMemMouse mouse = ref _device.Hid.SharedMemory.Mouse;
int currentIndex = UpdateEntriesHeader(ref mouse.Header, out int previousIndex);
if (!Active)
{
return;
}
ref MouseState currentEntry = ref mouse.Entries[currentIndex];
MouseState previousEntry = mouse.Entries[previousIndex];
currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
currentEntry.Buttons = (ulong)buttons;
currentEntry.Position = new MousePosition
{
X = mouseX,
Y = mouseY,
VelocityX = mouseX - previousEntry.Position.X,
VelocityY = mouseY - previousEntry.Position.Y,
ScrollVelocityX = scrollX,
ScrollVelocityY = scrollY
};
}
}
}