ryujinx/Ryujinx/Ui/RendererWidgetBase.cs
gdkchan 43ebd7a9bb
New shader cache implementation (#3194)
* New shader cache implementation

* Remove some debug code

* Take transform feedback varying count into account

* Create shader cache directory if it does not exist + fragment output map related fixes

* Remove debug code

* Only check texture descriptors if the constant buffer is bound

* Also check CPU VA on GetSpanMapped

* Remove more unused code and move cache related code

* XML docs + remove more unused methods

* Better codegen for TransformFeedbackDescriptor.AsSpan

* Support migration from old cache format, remove more unused code

Shader cache rebuild now also rewrites the shared toc and data files

* Fix migration error with BRX shaders

* Add a limit to the async translation queue

 Avoid async translation threads not being able to keep up and the queue growing very large

* Re-create specialization state on recompile

This might be required if a new version of the shader translator requires more or less state, or if there is a bug related to the GPU state access

* Make shader cache more error resilient

* Add some missing XML docs and move GpuAccessor docs to the interface/use inheritdoc

* Address early PR feedback

* Fix rebase

* Remove IRenderer.CompileShader and IShader interface, replace with new ShaderSource struct passed to CreateProgram directly

* Handle some missing exceptions

* Make shader cache purge delete both old and new shader caches

* Register textures on new specialization state

* Translate and compile shaders in forward order (eliminates diffs due to different binding numbers)

* Limit in-flight shader compilation to the maximum number of compilation threads

* Replace ParallelDiskCacheLoader state changed event with a callback function

* Better handling for invalid constant buffer 1 data length

* Do not create the old cache directory structure if the old cache does not exist

* Constant buffer use should be per-stage. This change will invalidate existing new caches (file format version was incremented)

* Replace rectangle texture with just coordinate normalization

* Skip incompatible shaders that are missing texture information, instead of crashing

This is required if we, for example, support new texture instruction to the shader translator, and then they allow access to textures that were not accessed before. In this scenario, the old cache entry is no longer usable

* Fix coordinates normalization on cubemap textures

* Check if title ID is null before combining shader cache path

* More robust constant buffer address validation on spec state

* More robust constant buffer address validation on spec state (2)

* Regenerate shader cache with one stream, rather than one per shader.

* Only create shader cache directory during initialization

* Logging improvements

* Proper shader program disposal

* PR feedback, and add a comment on serialized structs

* XML docs for RegisterTexture

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-04-10 10:49:44 -03:00

688 lines
23 KiB
C#

using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Gdk;
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Input;
using Ryujinx.Input.GTK3;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.Widgets;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ui
{
using Image = SixLabors.ImageSharp.Image;
using Key = Input.Key;
using Switch = HLE.Switch;
public abstract class RendererWidgetBase : DrawingArea
{
private const int SwitchPanelWidth = 1280;
private const int SwitchPanelHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
public NpadManager NpadManager { get; }
public TouchScreenManager TouchScreenManager { get; }
public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; }
public bool ScreenshotRequested { get; set; }
public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
private bool _isActive;
private bool _isStopped;
private bool _toggleFullscreen;
private bool _toggleDockedMode;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private readonly Stopwatch _chrono;
private KeyboardHotkeyState _prevHotkeyState;
private readonly ManualResetEvent _exitEvent;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
// Hide Cursor
const int CursorHideIdleTime = 8; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
private GraphicsDebugLevel _glLogLevel;
private string _gpuVendorName;
private int _windowHeight;
private int _windowWidth;
private bool _isMouseInClient;
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
{
var mouseDriver = new GTK3MouseDriver(this);
_inputManager = inputManager;
_inputManager.SetMouseDriver(mouseDriver);
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
WaitEvent = new ManualResetEvent(false);
_glLogLevel = glLogLevel;
Destroyed += Renderer_Destroyed;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
AddEvents((int)(EventMask.ButtonPressMask
| EventMask.ButtonReleaseMask
| EventMask.PointerMotionMask
| EventMask.ScrollMask
| EventMask.EnterNotifyMask
| EventMask.LeaveNotifyMask
| EventMask.KeyPressMask
| EventMask.KeyReleaseMask));
_exitEvent = new ManualResetEvent(false);
_gpuCancellationTokenSource = new CancellationTokenSource();
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
}
public abstract void InitializeRenderer();
public abstract void SwapBuffers();
public abstract string GetGpuVendorName();
private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
{
Gtk.Application.Invoke(delegate
{
_hideCursorOnIdle = state.NewValue;
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
else
{
Window.Cursor = null;
}
});
}
private void Renderer_Destroyed(object sender, EventArgs e)
{
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
NpadManager.Dispose();
Dispose();
}
protected override bool OnMotionNotifyEvent(EventMotion evnt)
{
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
if (ConfigurationState.Instance.Hid.EnableMouse)
{
Window.Cursor = _invisibleCursor;
}
_isMouseInClient = true;
return false;
}
protected override bool OnEnterNotifyEvent(EventCrossing evnt)
{
Window.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? _invisibleCursor : null;
_isMouseInClient = true;
return base.OnEnterNotifyEvent(evnt);
}
protected override bool OnLeaveNotifyEvent(EventCrossing evnt)
{
Window.Cursor = null;
_isMouseInClient = false;
return base.OnLeaveNotifyEvent(evnt);
}
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumHeight = SwitchPanelHeight;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumHeight = 480;
}
naturalHeight = minimumHeight;
}
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumWidth = SwitchPanelWidth;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumWidth = 854;
}
naturalWidth = minimumWidth;
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
bool result = base.OnConfigureEvent(evnt);
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
_windowWidth = evnt.Width * monitor.ScaleFactor;
_windowHeight = evnt.Height * monitor.ScaleFactor;
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
return result;
}
private void HandleScreenState(KeyboardStateSnapshot keyboard)
{
bool toggleFullscreen = keyboard.IsPressed(Key.F11)
|| ((keyboard.IsPressed(Key.AltLeft)
|| keyboard.IsPressed(Key.AltRight))
&& keyboard.IsPressed(Key.Enter))
|| keyboard.IsPressed(Key.Escape);
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
if (toggleFullscreen != _toggleFullscreen)
{
if (toggleFullscreen)
{
if (fullScreenToggled)
{
ParentWindow.Unfullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
}
else
{
if (keyboard.IsPressed(Key.Escape))
{
if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
{
Exit();
}
}
else
{
ParentWindow.Fullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
}
}
}
}
_toggleFullscreen = toggleFullscreen;
bool toggleDockedMode = keyboard.IsPressed(Key.F9);
if (toggleDockedMode != _toggleDockedMode)
{
if (toggleDockedMode)
{
ConfigurationState.Instance.System.EnableDockedMode.Value =
!ConfigurationState.Instance.System.EnableDockedMode.Value;
}
}
_toggleDockedMode = toggleDockedMode;
if (_hideCursorOnIdle && !ConfigurationState.Instance.Hid.EnableMouse)
{
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
}
if(ConfigurationState.Instance.Hid.EnableMouse && _isMouseInClient)
{
Window.Cursor = _invisibleCursor;
}
}
public void Initialize(Switch device)
{
Device = device;
IRenderer renderer = Device.Gpu.Renderer;
if (renderer is ThreadedRenderer tr)
{
renderer = tr.BaseRenderer;
}
Renderer = renderer;
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
if (Renderer != null)
{
Renderer.ScreenCaptured += Renderer_ScreenCaptured;
}
NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
TouchScreenManager.Initialize(device);
}
private unsafe void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
{
if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
{
Task.Run(() =>
{
lock (this)
{
var currentTime = DateTime.Now;
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => System.IO.Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyPictures), "Ryujinx")
};
string path = System.IO.Path.Combine(directory, filename);
try
{
Directory.CreateDirectory(directory);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");
return;
}
Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
if (e.FlipX)
{
image.Mutate(x => x.Flip(FlipMode.Horizontal));
}
if (e.FlipY)
{
image.Mutate(x => x.Flip(FlipMode.Vertical));
}
image.SaveAsPng(path, new PngEncoder()
{
ColorType = PngColorType.Rgb
});
image.Dispose();
Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
}
});
}
else
{
Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
}
}
public void Render()
{
Gtk.Window parent = Toplevel as Gtk.Window;
parent.Present();
InitializeRenderer();
Device.Gpu.Renderer.Initialize(_glLogLevel);
_gpuVendorName = GetGpuVendorName();
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
Translator.IsReadyForTranslation.Set();
(Toplevel as MainWindow)?.ActivatePauseMenu();
while (_isActive)
{
if (_isStopped)
{
return;
}
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (Device.WaitFifo())
{
Device.Statistics.RecordFifoStart();
Device.ProcessFrame();
Device.Statistics.RecordFifoEnd();
}
while (Device.ConsumeFrameAvailable())
{
Device.PresentFrame(SwapBuffers);
}
if (_ticks >= _ticksPerFrame)
{
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
Device.GetVolume(),
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuVendorName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
});
}
public void Start()
{
_chrono.Restart();
_isActive = true;
Gtk.Window parent = Toplevel as Gtk.Window;
Application.Invoke(delegate
{
parent.Present();
string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
: $" - {Device.Application.TitleName}";
string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
: $" v{Device.Application.DisplayVersion}";
string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
: $" ({Device.Application.TitleIdText.ToUpper()})";
string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
});
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"
};
renderLoopThread.Start();
Thread nvStutterWorkaround = null;
if (Renderer is Graphics.OpenGL.Renderer)
{
nvStutterWorkaround = new Thread(NVStutterWorkaround)
{
Name = "GUI.NVStutterWorkaround"
};
nvStutterWorkaround.Start();
}
MainLoop();
renderLoopThread.Join();
nvStutterWorkaround?.Join();
Exit();
}
public void Exit()
{
TouchScreenManager?.Dispose();
NpadManager?.Dispose();
if (_isStopped)
{
return;
}
_gpuCancellationTokenSource.Cancel();
_isStopped = true;
_isActive = false;
_exitEvent.WaitOne();
_exitEvent.Dispose();
}
private void NVStutterWorkaround()
{
while (_isActive)
{
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
// This creates a new thread every second or so.
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
// TODO: This should be removed when the issue with the GateThread is resolved.
ThreadPool.QueueUserWorkItem((state) => { });
Thread.Sleep(300);
}
}
public void MainLoop()
{
while (_isActive)
{
UpdateFrame();
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
_exitEvent.Set();
}
private bool UpdateFrame()
{
if (!_isActive)
{
return true;
}
if (_isStopped)
{
return false;
}
if ((Toplevel as MainWindow).IsFocused)
{
Application.Invoke(delegate
{
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
HandleScreenState(keyboard);
if (keyboard.IsPressed(Key.Delete))
{
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
{
Ptc.Continue();
}
}
});
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if ((Toplevel as MainWindow).IsFocused)
{
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
{
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
}
if ((currentHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot)) || ScreenshotRequested)
{
ScreenshotRequested = false;
Renderer.Screenshot();
}
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi))
{
(Toplevel as MainWindow).ToggleExtraWidgets(true);
}
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
{
(Toplevel as MainWindow)?.TogglePause();
}
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute))
{
if (Device.IsAudioMuted())
{
Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
}
else
{
Device.SetVolume(0);
}
}
_prevHotkeyState = currentHotkeyState;
}
// Touchscreen
bool hasTouch = false;
// Get screen touch position
if ((Toplevel as MainWindow).IsFocused && !ConfigurationState.Instance.Hid.EnableMouse)
{
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
}
if (!hasTouch)
{
TouchScreenManager.Update(false);
}
Device.Hid.DebugPad.Update();
return true;
}
[Flags]
private enum KeyboardHotkeyState
{
None = 0,
ToggleVSync = 1 << 0,
Screenshot = 1 << 1,
ShowUi = 1 << 2,
Pause = 1 << 3,
ToggleMute = 1 << 4
}
private KeyboardHotkeyState GetHotkeyState()
{
KeyboardHotkeyState state = KeyboardHotkeyState.None;
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
{
state |= KeyboardHotkeyState.ToggleVSync;
}
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
{
state |= KeyboardHotkeyState.Screenshot;
}
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi))
{
state |= KeyboardHotkeyState.ShowUi;
}
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
{
state |= KeyboardHotkeyState.Pause;
}
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
{
state |= KeyboardHotkeyState.ToggleMute;
}
return state;
}
}
}