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ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
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gdkchan 59cdf310bd
SPIR-V: Fix tessellation control shader output types (#3807)
* SPIR-V: Fix tessellation control shader output types

* Shader cache version bump
2022-10-29 13:45:30 -03:00
..
BackgroundDiskCacheWriter.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
BinarySerializer.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
DiskCacheGuestStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
SPIR-V: Fix tessellation control shader output types (#3807)
2022-10-29 13:45:30 -03:00
DiskCacheLoadException.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
ParallelDiskCacheLoader.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
ShaderBinarySerializer.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
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