gdkchan 5a900f38c5
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
* Fix lost copy on shader SSA deconstruction

* Shader cache version bump
2024-03-10 21:16:40 -03:00

50 lines
1.4 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class PhiFunctions
{
public static void Remove(BasicBlock[] blocks)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
LinkedListNode<INode> node = block.Operations.First;
while (node != null)
{
LinkedListNode<INode> nextNode = node.Next;
if (node.Value is not PhiNode phi)
{
node = nextNode;
continue;
}
Operand temp = OperandHelper.Local();
for (int index = 0; index < phi.SourcesCount; index++)
{
Operand src = phi.GetSource(index);
BasicBlock srcBlock = phi.GetBlock(index);
Operation copyOp = new(Instruction.Copy, temp, src);
srcBlock.Append(copyOp);
}
Operation copyOp2 = new(Instruction.Copy, phi.Dest, temp);
nextNode = block.Operations.AddAfter(node, copyOp2).Next;
block.Operations.Remove(node);
node = nextNode;
}
}
}
}
}