ryujinx/Ryujinx/Program.cs
2019-05-30 23:27:43 +03:00

186 lines
6.3 KiB
C#

using DiscordRPC;
using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.HLE;
using Ryujinx.Profiler;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx
{
class Program
{
public static DiscordRpcClient DiscordClient;
public static RichPresence DiscordPresence;
public static string ApplicationDirectory => AppDomain.CurrentDomain.BaseDirectory;
static void Main(string[] args)
{
Console.Title = "Ryujinx Console";
IGalRenderer renderer = new OglRenderer();
IAalOutput audioOut = InitializeAudioEngine();
Switch device = new Switch(renderer, audioOut);
Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
Configuration.Configure(device);
Profile.Initalize();
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
if (device.System.State.DiscordIntergrationEnabled == true)
{
DiscordClient = new DiscordRpcClient("568815339807309834");
DiscordPresence = new RichPresence
{
Assets = new Assets
{
LargeImageKey = "ryujinx",
LargeImageText = "Ryujinx is an emulator for the Nintendo Switch"
}
};
DiscordClient.Initialize();
DiscordClient.SetPresence(DiscordPresence);
}
if (args.Length == 1)
{
if (Directory.Exists(args[0]))
{
string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(args[0], "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
device.LoadCart(args[0], romFsFiles[0]);
}
else
{
Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
device.LoadCart(args[0]);
}
}
else if (File.Exists(args[0]))
{
switch (Path.GetExtension(args[0]).ToLowerInvariant())
{
case ".xci":
Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
device.LoadXci(args[0]);
break;
case ".nca":
Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
device.LoadNca(args[0]);
break;
case ".nsp":
case ".pfs0":
Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
device.LoadNsp(args[0]);
break;
default:
Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
device.LoadProgram(args[0]);
break;
}
}
else
{
Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file");
}
}
else
{
Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
}
if (device.System.State.DiscordIntergrationEnabled == true)
{
if (File.ReadAllLines(Path.Combine(ApplicationDirectory, "RPsupported.dat")).Contains(device.System.TitleID))
{
DiscordPresence.Assets.LargeImageKey = device.System.TitleID;
}
DiscordPresence.Details = $"Playing {device.System.TitleName}";
DiscordPresence.State = device.System.TitleID.ToUpper();
DiscordPresence.Assets.LargeImageText = device.System.TitleName;
DiscordPresence.Assets.SmallImageKey = "ryujinx";
DiscordPresence.Assets.SmallImageText = "Ryujinx is an emulator for the Nintendo Switch";
DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
DiscordClient.SetPresence(DiscordPresence);
}
using (GlScreen screen = new GlScreen(device, renderer))
{
screen.MainLoop();
Profile.FinishProfiling();
device.Dispose();
}
audioOut.Dispose();
Logger.Shutdown();
DiscordClient.Dispose();
}
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Logger.Shutdown();
DiscordClient.Dispose();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
DiscordClient.Dispose();
}
}
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine()
{
if (SoundIoAudioOut.IsSupported)
{
return new SoundIoAudioOut();
}
else if (OpenALAudioOut.IsSupported)
{
return new OpenALAudioOut();
}
else
{
return new DummyAudioOut();
}
}
}
}