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* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
14 lines
280 B
C#
14 lines
280 B
C#
namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum ReductionType
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{
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U32 = 0,
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S32 = 1,
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U64 = 2,
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FP32FtzRn = 3,
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FP16x2FtzRn = 4,
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S64 = 5,
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SD32 = 6,
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SD64 = 7
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}
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} |