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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
433 B
C#
18 lines
433 B
C#
using Ryujinx.HLE.HOS.Tamper.Operations;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Tamper
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{
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readonly struct OperationBlock
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{
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public byte[] BaseInstruction { get; }
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public List<IOperation> Operations { get; }
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public OperationBlock(byte[] baseInstruction)
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{
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BaseInstruction = baseInstruction;
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Operations = new List<IOperation>();
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}
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}
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}
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