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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-10-02 16:50:20 -07:00
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ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
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riperiperi 780c7530d6
Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch.

* Should only really trigger for Texture2D. (do not emit texelfetch for
TextureBufferArray(?) and Texture1DArray)

* Address nit.
2020-10-28 21:27:46 +01:00
..
HelperFunctions
Implement Zero-Configuration Resolution Scaling (#1365)
2020-07-07 04:41:07 +02:00
Instructions
Add scaling for Texture2DArray when using TexelFetch. (#1645)
2020-10-28 21:27:46 +01:00
CodeGenContext.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
Declarations.cs
Avoid sampler conflicts on bindless samplers with the same name (#1642)
2020-10-28 21:20:43 +01:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Initial work
2020-01-09 02:13:00 +01:00
OperandManager.cs
Avoid sampler conflicts on bindless samplers with the same name (#1642)
2020-10-28 21:20:43 +01:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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