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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
28 lines
1004 B
C#
28 lines
1004 B
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITexture
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{
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int Width { get; }
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int Height { get; }
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float ScaleFactor { get; }
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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void CopyTo(BufferRange range, int layer, int level, int stride);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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PinnedSpan<byte> GetData();
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PinnedSpan<byte> GetData(int layer, int level);
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void SetData(SpanOrArray<byte> data);
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void SetData(SpanOrArray<byte> data, int layer, int level);
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void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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}
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