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* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
26 lines
719 B
C#
26 lines
719 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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{
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class BinaryProgramRequest : IProgramRequest
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{
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public ThreadedProgram Threaded { get; set; }
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private byte[] _data;
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private bool _hasFragmentShader;
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private ShaderInfo _info;
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public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
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{
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Threaded = program;
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_data = data;
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_hasFragmentShader = hasFragmentShader;
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_info = info;
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}
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public IProgram Create(IRenderer renderer)
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{
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return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);
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}
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}
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}
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