gdkchan aa021085cf
Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00

54 lines
2.1 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Translation
{
static class GlobalMemory
{
private const int StorageDescsBaseOffset = 0x44; // In words.
public const int StorageDescSize = 4; // In words.
public const int StorageMaxCount = 16;
public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
public const int UbeBaseOffset = 0x98; // In words.
public const int UbeMaxCount = 9;
public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
public const int UbeFirstCbuf = 8;
public const int DriverReservedCb = 0;
public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
{
return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
inst == Instruction.LoadGlobal ||
inst == Instruction.StoreGlobal ||
inst == Instruction.StoreGlobal16 ||
inst == Instruction.StoreGlobal8;
}
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
public static int GetStorageBaseCbOffset(ShaderStage stage)
{
return stage switch
{
ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
ShaderStage.Vertex => StorageDescsBaseOffset,
ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
_ => 0
};
}
public static int GetConstantUbeOffset(int slot)
{
return UbeBaseOffset + slot * StorageDescSize;
}
}
}