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* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
11 lines
230 B
C#
11 lines
230 B
C#
namespace Ryujinx.Core.Gpu
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{
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enum TextureSwizzle
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{
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_1dBuffer = 0,
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PitchColorKey = 1,
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Pitch = 2,
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BlockLinear = 3,
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BlockLinearColorKey = 4
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}
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} |