ryujinx/Ryujinx.HLE/Input/HidNpadController.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

87 lines
3.3 KiB
C#

namespace Ryujinx.HLE.Input
{
public class HidNpadController : HidControllerBase
{
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private HidControllerLayouts _currentLayout;
private bool _isHalf;
public HidNpadController(
HidControllerType controllerType,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(controllerType, device)
{
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
_currentLayout = HidControllerLayouts.HandheldJoined;
switch (controllerType)
{
case HidControllerType.NpadLeft:
_currentLayout = HidControllerLayouts.Left;
break;
case HidControllerType.NpadRight:
_currentLayout = HidControllerLayouts.Right;
break;
case HidControllerType.NpadPair:
_currentLayout = HidControllerLayouts.Joined;
break;
}
}
public override void Connect(HidControllerId controllerId)
{
if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
{
_isHalf = false;
}
base.Connect(_currentLayout == HidControllerLayouts.HandheldJoined ? HidControllerId.ControllerHandheld : controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x04, _isHalf ? 1 : 0);
if (_isHalf)
{
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
}
else
{
Device.Memory.WriteInt32(Offset + 0x18, (int)_npadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)_npadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)_npadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)_npadButtonColors.Right);
}
Connected = true;
}
public override void SendInput
(HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long controllerOffset = WriteInput(buttons, leftStick, rightStick, _currentLayout);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_currentLayout == HidControllerLayouts.HandheldJoined ? (uint)HidControllerConnState.ControllerStateWired : 0));
}
}
}