ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessHeader.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

38 lines
1.0 KiB
C#

using Ryujinx.HLE.Exceptions;
using System;
using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessHeader
{
public int Version { get; }
public ulong PermissionsBitmask { get; }
public FsAccessHeader(Stream stream, int offset, int size)
{
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(stream);
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
int dataSize = reader.ReadInt32();
if (dataSize != 0x1c)
{
throw new InvalidNpdmException("FsAccessHeader is corrupted!");
}
int contentOwnerIdSize = reader.ReadInt32();
int dataAndContentOwnerIdSize = reader.ReadInt32();
if (dataAndContentOwnerIdSize != 0x1c)
{
throw new NotImplementedException("ContentOwnerId section is not implemented!");
}
}
}
}