Logo
Explore Help
Sign In
tstarr/ryujinx
1
0
Fork 0
You've already forked ryujinx
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-10-02 16:50:20 -07:00
Code Issues Actions Packages Projects Releases Wiki Activity
ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan 8750b90a7f
Ensure that vertex attribute buffer index is valid on GPU (#3942)
* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
2022-11-30 18:06:40 -03:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (#3828)
2022-11-24 15:50:15 +01:00
DrawManager.cs
Do not update shader state for DrawTextures (#3876)
2022-11-21 18:16:00 +01:00
DrawState.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
Scale SamplesPassed counter by RT scale on report (#3680)
2022-09-11 15:58:15 +00:00
StateUpdater.cs
Ensure that vertex attribute buffer index is valid on GPU (#3942)
2022-11-30 18:06:40 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ThreedClassState.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
Powered by Gitea Version: 1.23.1 Page: 110ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API