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
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
27 lines
710 B
C#
27 lines
710 B
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics;
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namespace Ryujinx.Graphics
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{
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public class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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public NvGpuFifo Fifo { get; private set; }
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public NvGpuEngine2d Engine2d { get; private set; }
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public NvGpuEngine3d Engine3d { get; private set; }
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public NvGpuEngineDma EngineDma { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineDma = new NvGpuEngineDma(this);
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}
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}
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} |